Posted: Wed Mar 15, 2006 4:26 pm Post subject: My RPG
Allright, this is the product of a couple of weeks of work, I hope you guys enjoy. Rule # 1, the graphics are not good. I know that, please, no one post about how bad they are. The point of a game is to be enjoyable, not to look good. If you want something with good graphics, go to an art store and buy a painting.
Now that thats out of the way, controls.
When on the main map, wasd move you. Green squares will run you into a battle if you wander around on them too long. Flashing blue squares are save points. White squares you can pass through, and black squares you can't. Space bar opens the "Levelup" menu, and the hotkeys menu. Escape exits the hotkey menu.
In battle: wasd moves you, space bar jumps. Mouse buttons attack. If you hold the mouse button down for a while, it will charge the attack, and after a certain period of charging, the attack will do something different. You need the skill for that weapon at a certain level to be able to do the different charges. All attacks are in 3 dimensions, so you can jump over an explosion if the explosion is small enough. You can also jump over enemies, arrows, etc. Finally, if you time it right, you can hit arrows and fireballs back at their owners if you hit them with a sword or your fist.
Currently, there are only two screens because generating the story is the longest part of programming it, and the way i've designed the game, all that has to change is some data files. My friend is working on an algorithm to automatically generate those data files, so i shall see where that goes.
In the file, I have included two save files. One is at level one, and one is at level 50, in a higher levelled area. You have to level up the level 50 one in order to play it properly.
The controls will be in a readme file in the .rar as well.
For any text inputs, obey the prompts. I did some proofing, but not too much.
Also, the game uses directory paths, so don't move the files around or itll crash.
**Updated**
The map generator has been incorporated into the program, and it will auto generate the world map. There is boss fights now, but only one boss is implemented.
Posted: Wed Mar 15, 2006 6:17 pm Post subject: (No subject)
Yeah don't worry about the graphics, i mean personally, my favorite Final Fantasy game is FF3 (FF6) by far.
At first I was like, "oh great some crappy lil RPG game where I'm a red dot gliding", then I got into a fight and i was like "holy crap, this is friggin sweet, i get to hit the fcukers". And it was pretty cool because it was liek i was hittin em with a bat and they went flying, awesome work on the battles. However the Highlevel battles seem quite . . impossible.
No doubt this game isn't the prettiest, but I really liked the shadow effect and the obstacles in the arena. Only thing about the obstacles, they are drawn over the "DEATH!" sign so sometimes you can't even see that.
I especially liked the Tornado, did you use arcs for that? And the programming for it was very well done, i enjoyed watching the enemy bounce off the walls.
Overall, i think this game is pretty sweet. Definately needs some touchups visually (as you dont want to hear), but that can come later.
Very well done.
+ 25 Bits.
TheOneTrueGod
Posted: Wed Mar 15, 2006 6:37 pm Post subject: Reply
Thanks for the praise. I updated it to fix that problem with the DEATH! thing. For the tornado, I just randomized some arcs at set radii. The reason the hilevel battles were hard was probably because you didn't upgrade stats. Press space bar to access the stat menu. From there, i'd suggest you get at least 1000 vitality, at least 30 ish speed, and from there, specialize what you want. The skills are on the next page, and I made it so skill points and stat points are common, so upgrade your skills before upgrading your stats if you don't remember very well (Like me )
TheOneTrueGod
Posted: Thu Mar 16, 2006 12:46 am Post subject: Update :D
**Updated**
The level generator will generate the entire world map for you.
There is only one requirement: you must delete ALL files in the levels
folder, except for the Act 2 (should be last file) one. The red squares
are boss fights (which I havn't implemented yet), and the point will
eventually be to find your way to the dead end boss fight (which will
be the final boss of the act). I suggest you don't try and run ahead
too far right away, or you will get slaughtered by the enemies (they
increase in level moderately quickly).
One other problem with the level generator is: If you have a save file,
and you use the level generator, your save file will probably become
corrupt. It will be pure luck if it doesn't .
the co-ordinates in the top right refer to your X and Y position in
the world map. That is all the help you get .
I'll try and work on the boss fights and possibly the level gen problem thingy, and post later.
jamonathin
Posted: Fri Mar 17, 2006 3:14 pm Post subject: (No subject)
Nice updates to the game. Im not shure if you had it before, but I like the differences in the mages, different attacks for different levels - nice. The volcano is pretty cool too (im assuming it's a volcano).
The game was a little hard to start off, because my first fight was 2, lvl 4 mages who camped by the volcano, but that's just the luck of the draw .
When i played the higher level it was cool how I could fly across the map .
Food for Thought. .
You can hit the guys out of bounds, by the life and mana section - not in the air though, justl ike, slap them out of bounds, but they come back afterwards.
It's probabily not a high priority right now, but maybe you can add in a little screen after the fight, to see what you gained - (exp, gold, weapons, etc.) Since the style of your game is somewhat finalfantasy/super smash bros.
Good work.
TheOneTrueGod
Posted: Sun Mar 19, 2006 4:49 pm Post subject: Major Update
*****Major Update*****
Thanks for the feedback jamonathin. I fixed the problem with the enemies, as well as adding a final screen.
The biggest changes in this update are: There is a shop now, with weapons and armour for sale, and therefore, there is gold earned from battles. Just press ESC on the save points to open the shop. (I have only designed like 4 swords, one bow, and one piece of armour.
Your sword goes both ways, if you know what I mean. And I think you know what I mean
(Right click to swing counter clockwise, left click to charge / swing clockwise)
Act one is entirely complete, along with the story and bosses to go along with it. You can start playing act two as well, but I havn't tested too much, and the first boss in act 2 is mostly impossible (I think).
*Edit* Theres also purty pictures now
***HINT*** KEEP THE SWORD OR FIST IN AT LEAST ONE HOTKEY, OR YOU WON'T BE ABLE TO DAMAGE SOME ENEMIES / BOSSES!
Old save files should work, depending on where they are.
Minor updates:
Arrows nerfed, ice magic buffed, Vitality / Mana save now, Sword buffed, enemy warriors buffed, reflecting magic fixed, vitality nerfed, bosses rearranged / nerfed.
Installation instructions: If you have the game allready on your computer, don't copy the "Save" directory, or the "Levels" directory. If you do, it will erase your save files. If you don't have the game, copy everything.
iker
Posted: Sun Mar 19, 2006 8:14 pm Post subject: (No subject)
These shops that you speak of do not work. Aswell as not being able to save ether... I never realy understood how saving worked (In the first version I just ran around the blue box and it saved after a few seconds).
Also, maby make the window smaller outside of battle so that you do not just see useless white (just use another setscreen before and after battle if you don't know what I'm talking about)
TheOneTrueGod
Posted: Sun Mar 19, 2006 10:53 pm Post subject: (No subject)
Allright, its fixed now... Several updates didn't post for some reason (I don't know why), but its up there for sure now.
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iker
Posted: Mon Mar 20, 2006 9:32 pm Post subject: (No subject)
I'm still having problems saving. Can you maby include full controls in the next update because I am realy interested in your game. Or maby just post them here.
TheOneTrueGod
Posted: Tue Mar 21, 2006 8:22 am Post subject: (No subject)
lol, sorry for the confusion. I've changed it so that "L" saves the game (that key won't work in the version you currently have though). The old method was to wander around on the save square. It functions like encountering a random battle (Once you take X amount of steps, it saves, and X is randomized).
The controls are listed above, but i'll go through a quick rundown here.
Out of battle:
w/a/s/d = movement
space = save screen
On save square:
l = Save
ESC = Shop menu
In battle:
w/a/s/d = movement
space = Jump
mouse = attack
1-9 = hotkey
jamonathin
Posted: Fri Mar 24, 2006 2:39 pm Post subject: (No subject)
Nice updates to the game once again, but praise time is over , here's some erros I've encountered
Main Map
- it says what level the enemies are - oh wait SIGHK! they're at elast 2 higher that what you say they are
- It's nice you added in some texture to your map, but now my red peroid (i like to call Kotex) can hardly be seen! Maybe keep him blue since thats his colour in battles - or outline him
The Shop
- the description says the stick is only 10 gold, yet it's 30
- im stuck at the bow screen, once you hit 1 for next page it keeps sayin thats not an option (so you ahven't done it yet) but then i cant enter 0 to go back
Battles
- when you kill an enemy is like "poof!", reward screen. I think you should show the Death . . . thing for single fights as well
- in teh same respect - when I die its like "yup you suck reload", it once again just, pops up sayin, "Hey, you died - load a save file". Maybe add in that Death thing or, laught at them or something
- I dont think you did this on purpose but you can't charge up your right click attack - maybe you forgot, i dunno
Misc
- Start Screen - soooo slllloooowwww. You dont need to keep refreshing the screen with View.Update and FontDraws over and over, just when they move the arrow.
Plus im not even shure if it's arrow key or 'wasd" that moves the option, i juss kinda get ancy and press em all.
Your game is still lookin good tho, juss clean up those things and I'll see what else I can find later .
TheOneTrueGod
Posted: Sun Mar 26, 2006 3:49 pm Post subject: (No subject)
Fixed
I fixed all of the problems, except for iker's suggestion.
Unless someone knows the default window size of turing, I can't change the out of battle one, because the in-battle window will change as well, and there are a few location dependant things.
Theres help in-game now, so i'm not going to post the updates.
One thing that I need to know about is balance. If there are any balance issues, such as the bow being overpowered, or the sword being underpowered (I hope i fixed those by now), please let me know. The advice i'm getting is great, and its really shaping up the RPG
jamonathin
Posted: Sun Mar 26, 2006 7:09 pm Post subject: (No subject)
Nice updates, i like the glowing effect - that can be changed due to different items later on in the game which could be cool.
For some reason my weapon broke before I even started hittin the enemy in my first fight :/.
I like lightning-fire trap - very cool and pwn3d the crap out of me.
The balance is not bad, it could get real tricky fighting the warrior and mage together with no elements to hit them into, maybe just bring down the mage damage? i dunno, maybe it was juss the lightning trap that hurt me so much.
Anyways lookin good .
blaster009
Posted: Sun Mar 26, 2006 7:44 pm Post subject: (No subject)
Awesome game Jerm...Hahaha...I've thought up a clever play on your name. (This is Ben, btw). Anyhow, I love the battle engine ver-e much! I know that once you're done the updates, it's gonna be the freakingest awesome thing where you getta hit those little circle things with the bat, and the fireballs are like "KABLOOEY" and theres arrows all over and it's like "FWISH FWISH FWISH"!!!! Yeah. I enjoyed hitting the guys a little too much.
+ Bits
DIIST
Posted: Mon Mar 27, 2006 10:03 am Post subject: (No subject)
Very nice. Though i think you should encript your save file. I managed to set my health to a million, and my bank account to 9e100
Other than that it was really good game. I like the fire storm effect.