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 Game: Bomb and Run
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Isaac




PostPosted: Wed Jan 25, 2006 7:18 pm   Post subject: Game: Bomb and Run

Hmm, a little intro. This will be my final assignment for Turing.

Game is a fusion between Bomberman and Pacman.
There are two computer characters. Their ability to 'bomb' is not functional. This can be fixed/added on in near future if I get back to this. The basis of walking for user is the keypad arrow keys, bomb deployment can be triggered by hitting the enter key (also know as return). The user can only release one bomb. The bomb blows up in a box like manner, destruction approx 1 block. If you wish to exit, hit E in the main menu.
Further instructions please read the instruction manual.

If you are below 24 bit screen resolution please change it to 24+.

Objective: Destroy all blocks and defeat computer. If you destroy a footlike block you will gain extra points. Defeating the computers will lead you to a victory and extra bonus points.

Some bugs:
- adding userhighscore erase

Thing worked on:
- movement [collision]
- bomb - creation - explosion - destruction
- map - random
- menu

Overall this has been a good learning experience. Working under pressure. 3/4 was completed in the last 12 hours.

Thanks

- update bug with computer disappearance
- update highscore adding
- update sensitivity
- score
- image

Some screenshots:
Posted Image, might have been reduced in size. Click Image to view fullscreen.
Posted Image, might have been reduced in size. Click Image to view fullscreen.
Posted Image, might have been reduced in size. Click Image to view fullscreen.



BombandRun.zip
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Clayton




PostPosted: Thu Jan 26, 2006 12:51 am   Post subject: (No subject)

very nice, although if you place a bomb and you are close to it it will go off prematurely, other than that i creamed your highscore. good job
Isaac




PostPosted: Thu Jan 26, 2006 1:21 pm   Post subject: (No subject)

Thanks for comment. Updated a comp bug. Hopefully the upload edit attachment thing works.
Isaac




PostPosted: Thu Jan 26, 2006 3:51 pm   Post subject: (No subject)

- 2nd update
Isaac




PostPosted: Mon Jan 30, 2006 4:00 pm   Post subject: (No subject)

- 3rd update
KONjbnj




PostPosted: Mon Feb 13, 2006 2:57 pm   Post subject: (No subject)

CENSORED

[mod:69fc11b572="Hacker Dan"]
Didn't your mom ever tell you that if you have nothing nice to say don't saying anything?

You just won your self -15 bits.
[/mod:69fc11b572]
iker




PostPosted: Mon Feb 13, 2006 4:18 pm   Post subject: (No subject)

KONjbnj wrote:
CENSORED

[mod:55b49436a5="Hacker Dan"]
Didn't your mom ever tell you that if you have nothing nice to say don't saying anything?

You just won your self -15 bits.
[/mod:55b49436a5]

Shocked

and this is the reason I say we have an auto close topic after [x] days in V3
Delos




PostPosted: Mon Feb 13, 2006 7:21 pm   Post subject: (No subject)

Or at least one of those reminders that says something to the effect of "This topic is [x] weeks old. Posting in it will just make you look like a fool. Why not [PM] the author instead? Do you really want to continue?"

Of course the [PM] would acutally link to a PM to said author Very Happy.
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#CRob




PostPosted: Thu Feb 16, 2006 4:32 pm   Post subject: (No subject)

Pretty cool game, a little laggy [almost to the point of it not being enjoyable] on my pc but it looks nice.

Great job
DaftPunk




PostPosted: Thu Mar 02, 2006 8:33 pm   Post subject: (No subject)

Nice game. Although i don't see much of a opacman side to it but regardless awesome job. Very Happy
Delos




PostPosted: Thu Mar 02, 2006 9:50 pm   Post subject: (No subject)

Hello DaftPunk. Take a quick look at when the last post in this topic was made - 16 February. That was quite a while ago.
It's best not to resurrect old topics like this. If you must, PM the author with your comments, otherwise let the topic be. (Necroposting is acceptable in certain instances, but those are rare and exceptional).
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