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shoobyman
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Posted: Tue Jan 31, 2006 6:12 pm Post subject: agent smith dodging game |
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you control the neo head (with the arrow keys), which looks a little different from the other heads, and you dodge all the smiths. The number in the top corner is your score. This is just a beta version, game is not yet complete. Please tell me what you though of it
ps. I know it is inefficient coding, i don't know how to use arrays, i will try to start using them soon. |
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Sponsor Sponsor
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blindy
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Posted: Tue Jan 31, 2006 7:00 pm Post subject: (No subject) |
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a few times when i spawned i did the game over wav. If you go off the screen your magically placed back in the middle. lol gj tho, maybe have the heqads slowed down then have different levels where they speed up
..just a suggestion |
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Delos
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Posted: Tue Jan 31, 2006 8:54 pm Post subject: (No subject) |
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Not too bad, but would it hurt to make the Neo head at least a little distinguishable from the Smith head?
Anyway, general comments:
- yes, Arrays would be mighty helpful.
- so would functions and procedures.
- you'll see once you have those that your collision detection will be many times easier.
- types and records will also help to streamline your coding.
code: |
setscreen ("nobuttonbar")
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- is a God-sent.
- so is
code: |
Music.PlayFileReturn ()
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+bits for keeping me entertained with the .wav for ~5 seconds. |
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shoobyman
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Posted: Tue Feb 07, 2006 6:22 pm Post subject: (No subject) |
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i see, thank you for the comments, i am working on more levels and a backround and menu. I am also working on more efficient coding and i am trying to find out how to use arrays
ps. what are bits? |
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Cervantes
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Delos
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Posted: Tue Feb 07, 2006 8:40 pm Post subject: (No subject) |
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Cervantes wrote: Tutorial Numero Two
"Duos" |
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#CRob
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Posted: Wed Feb 08, 2006 5:47 pm Post subject: (No subject) |
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Pretty cool, I'd make the heads have some more differences thou. The first time I ran it I didn't know where or who I was |
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