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 [source] Worms Terrain
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Catalyst




PostPosted: Mon May 26, 2003 10:39 pm   Post subject: [source] Worms Terrain

seeing as a lot of people seem to need help with this, here is some terrain code that might help you out


worms terrain.t
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 Filename:  worms terrain.t
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Homer_simpson




PostPosted: Mon May 26, 2003 10:49 pm   Post subject: (No subject)

i think u've forgotten some pictures......
oh nvm(note this post was edited)
Catalyst




PostPosted: Mon May 26, 2003 10:51 pm   Post subject: (No subject)

sorry forgot to explain

you make the mask urself
terrain=black
sky=white
Asok




PostPosted: Mon May 26, 2003 10:59 pm   Post subject: (No subject)

I'm going to explain a lil' something about masks.

They work on grey scale. This means you can set the transparency of an object by having a grey mask (light grey for more transparency, dark grey for less)
Catalyst




PostPosted: Mon May 26, 2003 11:02 pm   Post subject: (No subject)

that may be the real use, but it was the best word for what i was using
anywho_ya




PostPosted: Tue May 04, 2004 5:49 pm   Post subject: Thx be to Catalyst

i think someone on that forum made the exact same game

wow nice hint

lol
thx man Surprised
lil_li




PostPosted: Tue May 18, 2004 9:12 pm   Post subject: (No subject)

wat... ok i dont get it, is it only supose to be a blue screen with some dust falling down?... i can't get it to work
Tony




PostPosted: Tue May 18, 2004 10:27 pm   Post subject: (No subject)

code:

mainScreen -> LoadMask ("msk1.bmp")


clearly you're missing the image file Rolling Eyes
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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