Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 starting a driving game
Index -> Programming, Turing -> Turing Submissions
View previous topic Printable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
Saad85




PostPosted: Sat Dec 10, 2005 3:49 pm   Post subject: starting a driving game

i just started this game a couple hours ago. in my opinion, its okay but i had to make the map super crappy quality to make it faster, and its still pretty slow. if anyone has a more efficient way to do it, plz tell me.

i've yet to implement collision.



1.0.zip
 Description:

Download
 Filename:  1.0.zip
 Filesize:  313.08 KB
 Downloaded:  300 Time(s)

Sponsor
Sponsor
Sponsor
sponsor
Shyfire




PostPosted: Sat Dec 10, 2005 6:21 pm   Post subject: (No subject)

that is pretty good do u mind if i use ur track for my racing game?
Paul




PostPosted: Sat Dec 10, 2005 7:18 pm   Post subject: (No subject)

I like the looks of it.
The only thing I noticed is it seems I'm always powersliding.
I think its due to the velocity decay value you set. I think that the car sliding 4 car lengths sideways is not very realistic, I don't know if thats your intent or not.

The game ran a bit slow on my 550 mHz, but otherwise it looked good.
A suggestion is, you can change decay values on different road surfaces, once you get everything else working Smile
Saad85




PostPosted: Sun Dec 11, 2005 1:27 am   Post subject: (No subject)

i wouldnt mind in the least if you used my track. if you want to make your own, try downloading a couple of these images and using parts of them(i just googled map sprites)


also, i had planned to make it decay slower if the car was going sideways but i haven't figured out how to yet, and haven't had any time to ponder it.
Shyfire




PostPosted: Sun Dec 11, 2005 2:04 am   Post subject: (No subject)

thanks alot i really needed a track and im to lazy to build my own right now
thanks +10 bits
DIIST




PostPosted: Sun Dec 11, 2005 8:27 am   Post subject: (No subject)

Good Start! I can see some promise!Wink

code:
car := Pic.Rotate (car1, ang-90, piccx,piccy)
    Pic.Draw (car,round(carx),round(cary),picMerge)


You might want to pre-rotate all the images and store them in an array! It will make your game a bit faster! Very Happy
Saad85




PostPosted: Mon Dec 12, 2005 7:33 pm   Post subject: (No subject)

k, i've decided to give up on this game. i just dont have the time lately, too busy. maybe i'll try again in a while but for now, if any1 wants anything (code/pictures) its yours.
Display posts from previous:   
   Index -> Programming, Turing -> Turing Submissions
View previous topic Tell A FriendPrintable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 7 Posts ]
Jump to:   


Style:  
Search: