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 The beginning of my rpg.
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Avarita




PostPosted: Mon Jan 09, 2006 4:29 pm   Post subject: The beginning of my rpg.

My unfinished RPG.

I've only completed the walking code and some basic map stuff. I still need to add NPCs and a menu screen picture, but I want some comments on the current code on what I should improve on or what's good about it.

Click on "main.t" to start the game.



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chrispminis




PostPosted: Mon Jan 09, 2006 4:53 pm   Post subject: (No subject)

Is all I get is the main menu, I can't pass that. Am i just being stupid? or in your input.down thingy you didn't enter any other options besides moving the selection up and down.
iker




PostPosted: Mon Jan 09, 2006 5:28 pm   Post subject: (No subject)

chrispminis wrote:
Is all I get is the main menu, I can't pass that. Am i just being stupid? or in your input.down thingy you didn't enter any other options besides moving the selection up and down.

press 'x', btw, its in the code

looks like its going to be an excelent game, got the grid system down great, probly the best character (cloud), although I haven't battled yet, so I don't know about that
chrispminis




PostPosted: Mon Jan 09, 2006 5:30 pm   Post subject: (No subject)

Is it? Didn't look very closely, and only kept my eyes peeled for typical keys such as enter and spacebar.
Avarita




PostPosted: Mon Jan 09, 2006 8:04 pm   Post subject: (No subject)

I wanted it to be like Visualboy Advance, where the 'x' button acts like A/B on a Gameboy.

I think I'm gonna make very sophisticated AI for the battling system, so that might take some time.
cool dude




PostPosted: Mon Jan 09, 2006 8:05 pm   Post subject: (No subject)

this is where it shows in his code to press X. Smile

code:

    Input.KeyDown (input)
    exit when input ('x')


yes Iker is right this game looks like its goin to be really good and i hope its good! Smile
Shyfire




PostPosted: Mon Jan 09, 2006 10:42 pm   Post subject: (No subject)

awsome game
i was just wondering can u show me how u did your collision detection and how i could make my own plz
Avarita




PostPosted: Tue Jan 10, 2006 3:35 pm   Post subject: (No subject)

Well, I have a solid variable associated with each tile type, and the player can only walk into a tile if that tile's solid variable is set to false.
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Clayton




PostPosted: Wed Jan 11, 2006 6:27 pm   Post subject: (No subject)

im very impressed looks like its going to be an excellent game if u post a more complete version i would love to check it out i hope you do post a more complete online hats off to u
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