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 [BETA1] Online RPG
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StealthArcher




PostPosted: Wed Jan 17, 2007 8:27 pm   Post subject: RE:[BETA1] Online RPG

i Forgot to pay for such an honor as thus to play the first turing MMO!

+10 bits!(its all i really have....)
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Prince Pwn




PostPosted: Wed Jan 17, 2007 8:57 pm   Post subject: Re: [BETA1] Online RPG

Yes I am too getting that error. Maybe the Linux box overheated =O
Hack.saw




PostPosted: Thu Jan 18, 2007 12:16 pm   Post subject: Re: [BETA1] Online RPG

Sad broken or not working links Sad
I deleted all my files so I could updated it...Didn't realise you had an update link Embarassed
Still waiting to play...can't wait!
+40 bits (just for the amazing pictures and concept, its a dream for me to make something like this on turing Wink )
Robert




PostPosted: Thu Jan 18, 2007 5:46 pm   Post subject: RE:[BETA1] Online RPG

Hey guys!

Sorry about the last couple days.

Yesterday I forgot to re-run the server after a reboot. (It was a busy day. I had to perform in a big vocal concert at school)

And today there was a massive power outage in my area (we got sent home from school).

That is the reason for the error you all are getting. In the next version, you'll just get a simple "Server is Down" error message.

Thanks for helping out, guys!

EDIT: I just noticed I've recieved a bunch of new maps. I'll be uploading them to the server right now. Within 15 minutes I'll have all the warps working.
Hack.saw




PostPosted: Thu Jan 18, 2007 7:37 pm   Post subject: Re: [BETA1] Online RPG

Well..few problems, heres what I found:
1)if your internet D/Cs well your playing you can't get back onto the acount because your still logged in
2)as of now if you try and cross the bridge you get a fatal runtime error

Suggestion:
1) add some sort of code to remember usernames (not passwords =P) and automatically put them in

Now can you please delete the last few acounts I made... they include:
brendon
sharksfan
and the ones where I used (as a char name):
Hack.saw
hacksaw
sharkz

Thanks =P
EDIT:If you can get this working it would own runescape LOL
Robert




PostPosted: Thu Jan 18, 2007 8:00 pm   Post subject: Re: [BETA1] Online RPG

Hack.saw @ Thu Jan 18, 2007 7:37 pm wrote:
Well..few problems, heres what I found:
1)if your internet D/Cs well your playing you can't get back onto the acount because your still logged in
2)as of now if you try and cross the bridge you get a fatal runtime error

Suggestion:
1) add some sort of code to remember usernames (not passwords =P) and automatically put them in

Now can you please delete the last few acounts I made... they include:
brendon
sharksfan
and the ones where I used (as a char name):
Hack.saw
hacksaw
sharkz

Thanks =P
EDIT:If you can get this working it would own runescape LOL


When your interrnet disconnects, the server should notice that you've left...

As for part 2 (as you know, since I'm online with you right now), it seems to be an isolated incident with you alone. Make sure port 2543 and 2544 are open on your router/firewall.

Oh, and I uploaded the maps I recieved. The tower has been updated (it's now much cleaner) and we have a nice desert area with a cave that leads to a treasure chest.
Hack.saw




PostPosted: Thu Jan 18, 2007 8:18 pm   Post subject: Re: [BETA1] Online RPG

Yeah after I d/c I reconnect, log on, then it tells me an account is allready online with that name =/ . My firewall is off atm, how would I go about opening them on the router?
Robert




PostPosted: Thu Jan 18, 2007 8:24 pm   Post subject: RE:[BETA1] Online RPG

Well, I know that there is problem for you when you load a new map.

However, you can successfully download the map from the map server. We know this because you had the map in your maps folder with the correct data.

The fact that you are getting a NET error is what's confusing me the most. If the map is successfully retrieved, then there shouldn't be any reason for the NET module to get mad at us.

I'm thinking that there might be a problem with closing the connection. I'll know more once the new version is out. Then I can pinpoint the exact line it's crapping out.
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Robert




PostPosted: Thu Jan 18, 2007 9:43 pm   Post subject: RE:[BETA1] Online RPG

Version 01.18.07 is now out.

Just run cconquest.exe and it will automatically download the update for you.
War_Caymore




PostPosted: Fri Jan 19, 2007 2:12 pm   Post subject: Re: [BETA1] Online RPG

I've recieved an error

Quote:
An run-time error has occurred in this program.
Line 87 of <Unknown file #39>: Quit #1.


Is that the error that tells me that the server is down, J/W?
Tycoon




PostPosted: Fri Jan 19, 2007 8:42 pm   Post subject: Re: [BETA1] Online RPG

War_Caymore @ Fri Jan 19, 2007 2:12 pm wrote:
I've recieved an error

Quote:
An run-time error has occurred in this program.
Line 87 of <Unknown file #39>: Quit #1.


Is that the error that tells me that the server is down, J/W?


Yes the server is 100% down, thanks to me Smile

They should be careful in what they allow in their user names and passwords. I simply placed a % (which is a line commenting out character) and poof, server crash.
(Unsure if I should come out and say this, but oh well, too later)
Robert




PostPosted: Sat Jan 20, 2007 11:16 am   Post subject: RE:[BETA1] Online RPG

LOL

No, you did not crash the server Tycoon. % is not parsed as a comment in a string variable.

That is the most ridiculous thing I've ever heard.

In fact, the server didn't crash at all. :S
Robert




PostPosted: Sat Jan 20, 2007 11:21 am   Post subject: Re: [BETA1] Online RPG

War_Caymore @ Fri Jan 19, 2007 2:12 pm wrote:
I've recieved an error

Quote:
An run-time error has occurred in this program.
Line 87 of <Unknown file #39>: Quit #1.


Is that the error that tells me that the server is down, J/W?


Next time you get an error like that, look at the client window.

It should say "Map server is currently down. Please try Again!"

So the map server went down, but the main server didn't... I'll look into this.
Prince Pwn




PostPosted: Sat Jan 20, 2007 12:43 pm   Post subject: Re: [BETA1] Online RPG

So do you have different errors now if you can't connect that will tell you if the server is down at your end, if the server is down at my end, too many players, etc?
MihaiG




PostPosted: Sat Jan 20, 2007 4:59 pm   Post subject: Re: [BETA1] Online RPG

good update..

few issues


mostly cliping errors
Posted Image, might have been reduced in size. Click Image to view fullscreen.
2nd part of desert dungeon


2ns floor of tower
Posted Image, might have been reduced in size. Click Image to view fullscreen.

everything else looks fine

though


what you should do when u ahve stairs that aren't curently linked to other maps make em work as walls instead of being able to go through them...

same with unmade cities (like in desert)


also implementation of an admin rights such as


certain user ips being flagged are allowed to call certain commands such as


/kick [name] disconnects the user from the server *temp an of 1 min?*
/mute [name] flags the user making him not beable to pass messages to the rest of the ppl *mgith display an "m" above his name to indicate him being muted

/unmute [name] unflags user


thats about it good work cheers!


-Mihai-
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