Medieval RPG - Grail Quest
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Srlancelot39
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Posted: Fri Oct 08, 2010 11:13 am Post subject: RE:Medieval RPG - Grail Quest |
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ya my trees are sht lol >.<
by match, i think SNIPERDUDE means - make 'em look nice like the grass so you dont see shitty art on top of nice art lol. |
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SNIPERDUDE
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Posted: Fri Oct 08, 2010 11:40 am Post subject: RE:Medieval RPG - Grail Quest |
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For the trees I'd start from scratch, keeping these in mind:
- round out the bottom so it doesn't look like paper
- make a few designs (3 should do it) for variation
- Just start with the shape, then worry about texture after
I'll see if I can come up with a few shapes later today for you to work with (even if just for inspiration or idea).
Side note: got the PM, replied. |
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Coldkick
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Posted: Fri Oct 08, 2010 2:37 pm Post subject: RE:Medieval RPG - Grail Quest |
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Ok, well here is my first tree, if its the style we're looking for thats great, I'll make two others similar to it, if not just state what you want changed and I'll get to it.
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SNIPERDUDE
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Posted: Fri Oct 08, 2010 3:20 pm Post subject: RE:Medieval RPG - Grail Quest |
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That's much better, I really like the roots.
If I might just note, the lowest right branch looks thinner right where it joins the trunk, that might need to be fixed.
A couple more like that and I think we're set for dead trees. maybe after you could tackle the three tress outside the castle gate. |
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Coldkick
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Posted: Fri Oct 08, 2010 6:42 pm Post subject: RE:Medieval RPG - Grail Quest |
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Here is the tree for outside the castle gates. I have some transparency issues right now, I'll have to do some stuff to the leaves.
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SNIPERDUDE
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Posted: Fri Oct 08, 2010 7:56 pm Post subject: RE:Medieval RPG - Grail Quest |
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For transparencies in Turing avoid JPEGs at all cost. |
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Coldkick
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Posted: Fri Oct 08, 2010 9:12 pm Post subject: RE:Medieval RPG - Grail Quest |
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Ah, I see why the photobucket images look bad compared to the .bmp on my computer, they changed them to .jpg files. Stupid compression. |
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DanShadow
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Posted: Fri Oct 08, 2010 9:17 pm Post subject: RE:Medieval RPG - Grail Quest |
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*.png ftw |
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TheGuardian001
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Posted: Fri Oct 08, 2010 10:38 pm Post subject: Re: RE:Medieval RPG - Grail Quest |
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DanShadow @ Fri Oct 08, 2010 9:17 pm wrote: *.png ftw
Not in Turing. BMP, JPG, and GIF only. |
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DanShadow
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Posted: Fri Oct 08, 2010 10:45 pm Post subject: RE:Medieval RPG - Grail Quest |
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EW |
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Coldkick
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Posted: Sat Oct 09, 2010 1:21 pm Post subject: RE:Medieval RPG - Grail Quest |
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Fixed the problem with the leaves, changed the mode on the leaves from Normal to Dissolve. It removed fade out, thus, no white left over.
New helm and battle axe are now complete.
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Srlancelot39
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Posted: Mon Oct 11, 2010 7:55 pm Post subject: RE:Medieval RPG - Grail Quest |
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lol battleaxe got a dbl makeover!
nice trees btw 0.o
another thing...aww i'll tell u on skype...lol |
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copthesaint
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Posted: Mon Oct 11, 2010 9:08 pm Post subject: RE:Medieval RPG - Grail Quest |
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Ok seriously, none of you know how to draw! :p
First off trees, they need to be layered, because thats how they are formed. That means many many lines in variations of colors with different depths and all depths of lights as well :p. Make sure you just dont go straight up with your trees, have you ever seen a perfectly vertically tree? I dont think so. Leaves = not cool. Just get rid of em and keep a good DESTROYED look this is a game where you slay a dragon, shouldnt the dragon... nvm... Lol *stops before he writes an essay* I need to remember how much art is important to the average programmer...
Wasnt .png for the next version of turing that never came out? |
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SNIPERDUDE
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Posted: Mon Oct 11, 2010 9:11 pm Post subject: RE:Medieval RPG - Grail Quest |
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Yes. And note the tree with leaves was for a part of map that's outside Camelot, not the dangerous lands. |
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copthesaint
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Posted: Mon Oct 11, 2010 10:29 pm Post subject: RE:Medieval RPG - Grail Quest |
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the art is still very bad I dont care if its for the courtroom :p. jk |
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