Posted: Thu Feb 24, 2005 4:46 pm Post subject: (No subject)
the guy that made this one and posted it, lol but if u made one the same then good job to you too
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Carino
Posted: Thu Feb 24, 2005 10:29 pm Post subject: (No subject)
Well if your talking to me (cuz i still dont know) then it took me like ahhh about 30 or so minutes. I kept adding more things like the stars.. then made them move... then added the astroids.. and added collision. And thats that.
Token
Posted: Fri Feb 25, 2005 6:56 am Post subject: (No subject)
Okay, lol i went back and re read the forum and downloaded the seccond one, they were both very well done, i really want to learn how do do that but my teacher dosent know much about turing and everything i've learned i've learned from here and the help file, i 'm not exactly new to turing so i think its an okay time for me to start, i'll cruise the forums a bit more to see if i can find ne thing else but if ne one has ne hints please let me know, either through the pm or e-mail... thanks
the_short1
Posted: Fri Feb 25, 2005 1:15 pm Post subject: (No subject)
i really like how the ship does not move with the cursor, but rather travels at its own speed and tracks the cursor.. VERY NICE! tahts a REALLY smart way of doing it, other ppl taht use the mouse speed is bad, since it really affects the playability and makes it too easy.. . yours it a good base to build one
Flikerator
Posted: Fri Feb 25, 2005 4:39 pm Post subject: (No subject)
Im the creater of the forum.
Which every program you are refering to say "First or Seconds" k it gets confusing >.<
At first its x and y co-ords at the Mouse.Where but that was lame and would make it really easy, so I decided to make its movement "If" statments. Works very well
I probably won't be making anything out of mine for a long while. I may though, because im working on my Zombie game which is my personal project. This was just something I made in like 5 mins cause I was bored.
the_short1
Posted: Fri Feb 25, 2005 10:11 pm Post subject: (No subject)
we programmers best work when BORED, its been proven many many times.. i think its cause we are not being FORCED to do the programming, so were not just trying to get it done, instead we are trying to have fun and do something REALLY cool.. . . congrats and join the club
Flikerator
Posted: Fri Feb 25, 2005 11:48 pm Post subject: (No subject)
the_short1 wrote:
we programmers best work when BORED, its been proven many many times.. i think its cause we are not being FORCED to do the programming, so were not just trying to get it done, instead we are trying to have fun and do something REALLY cool.. . . congrats and join the club
Thanks!
My project, the zombie game is very slow because most of the stuff im doing takes me bugging the crap out of Cervantes for help
Im also rewriting a lot of code with Rem statements because I havnt done ANY. So yah, 600 lines of fun. Not that much but its good code. Serves me well.