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 Globox Adventures :P
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Monduman11




PostPosted: Mon Jun 14, 2010 7:28 pm   Post subject: Globox Adventures :P

Please dont ask for source yet because i will be adding it once my project is marked. this is just for me to hear what people think about the game and if they find any bugs or glitches , or anything else i could fix. any criticism is good whether its bad or good.


Globox Adventures.rar
 Description:
Please let me know what you think :P

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 Filename:  Globox Adventures.rar
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Monduman11




PostPosted: Tue Jun 15, 2010 3:47 pm   Post subject: RE:Globox Adventures :P

no one?
Cezna




PostPosted: Tue Jun 15, 2010 3:58 pm   Post subject: RE:Globox Adventures :P

I already gots it!
Very Happy
Monduman11




PostPosted: Tue Jun 15, 2010 4:07 pm   Post subject: RE:Globox Adventures :P

lol i meant no one has any comments of improvment yet? lol
Cezna




PostPosted: Tue Jun 15, 2010 4:10 pm   Post subject: RE:Globox Adventures :P

I am still looking through it, and though I have yet to find any problems that I can help you with, I will let you know (here or in a pm, depending on the nature of the problem and the ammount of code I will need to show) if I find any.
TerranceN




PostPosted: Tue Jun 15, 2010 5:48 pm   Post subject: RE:Globox Adventures :P

Here are the glitches I encountered:
    More elevators than CoD:WaW
    falling through small objects sometimes
    seemingly random jump height


Other than that pretty good, you should try to add enemies.
Monduman11




PostPosted: Tue Jun 15, 2010 9:01 pm   Post subject: Re: RE:Globox Adventures :P

TerranceN @ Tue Jun 15, 2010 5:48 pm wrote:
Here are the glitches I encountered:
    More elevators than CoD:WaW
    falling through small objects sometimes
    seemingly random jump height


Other than that pretty good, you should try to add enemies.

thank you and yea i just finished adding shooting to it and im working towards adding enemies.. might take a while though lol
edit: whew just finished updating my game Smile dont have enemies yet but i have put the hp bar to use Smile now there are traps all over the map lol which inflict damage.. a few more days and ill release the game
Monduman11




PostPosted: Thu Jun 17, 2010 4:02 pm   Post subject: Re: Globox Adventures :P

here is the updated version of the game download everything for it to work


Globox Adventures v1.5.rar
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here it is

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 Filename:  Globox Adventures v1.5.rar
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Cezna




PostPosted: Thu Jun 17, 2010 5:01 pm   Post subject: RE:Globox Adventures :P

Still having the same problem with moving through things and then moving back up.
Also, are the traps supposed to work yet, or are you still working on them?
The spikes didn't do anything.
Cezna




PostPosted: Thu Jun 17, 2010 5:04 pm   Post subject: RE:Globox Adventures :P

Also having the same elevator problems as TerranceN, and there is a small little brick near the beginning of level 2 that I can't stand on, I assume it is too small for your tracking method.

Anyway, I love level 2's look, way cooler than level 1, great job!



The brick is above my head, I took the opportunity to print screen when the game quit out on me (the screen you see is what it what it was at when it stopped, and by stopped, I mean finished, so that I could click the "run" button again on the Turing editor window).



glitch.bmp
 Description:
This is the file I referenced above.
 Filesize:  655.01 KB
 Viewed:  79 Time(s)

glitch.bmp


Monduman11




PostPosted: Thu Jun 17, 2010 6:01 pm   Post subject: Re: RE:Globox Adventures :P

Cezna @ Thu Jun 17, 2010 5:01 pm wrote:
Still having the same problem with moving through things and then moving back up.
Also, are the traps supposed to work yet, or are you still working on them?
The spikes didn't do anything.

the spikes actually do something Razz if you look at the top left corner of the game u will see that when u touch them your health goes down, and by traps im still working on them currently the only thing that does damage is the spikes. though i will be adding more as soon as i can
Monduman11




PostPosted: Thu Jun 17, 2010 6:07 pm   Post subject: Re: RE:Globox Adventures :P

Cezna @ Thu Jun 17, 2010 5:04 pm wrote:
Also having the same elevator problems as TerranceN, and there is a small little brick near the beginning of level 2 that I can't stand on, I assume it is too small for your tracking method.

Anyway, I love level 2's look, way cooler than level 1, great job!



The brick is above my head, I took the opportunity to print screen when the game quit out on me (the screen you see is what it what it was at when it stopped, and by stopped, I mean finished, so that I could click the "run" button again on the Turing editor window).

oh well thats odd cause for me i can stand on the brick perfectly (screen shot in attachment) so what ur saying is that you cant go past that point in the game? thats really odd



jump.jpg
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heres pic
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 Viewed:  83 Time(s)

jump.jpg


Cezna




PostPosted: Fri Jun 18, 2010 10:28 am   Post subject: RE:Globox Adventures :P

I realized the spikes were hurting me later when I died 7 times while trying to take a picture of that rock (I finally got the picture when it quit on me, or else you never would have seen it).

Anyway, I can jump through that rock.
Monduman11




PostPosted: Fri Jun 18, 2010 6:48 pm   Post subject: Re: RE:Globox Adventures :P

Cezna @ Fri Jun 18, 2010 10:28 am wrote:
I realized the spikes were hurting me later when I died 7 times while trying to take a picture of that rock (I finally got the picture when it quit on me, or else you never would have seen it).

Anyway, I can jump through that rock.

yea ive noticed lol and the only way to fix it is to make the box bigger but it doesnt really matter cause you can get past it by simply jumping
Cezna




PostPosted: Sat Jun 19, 2010 2:11 pm   Post subject: RE:Globox Adventures :P

Another thing you might want to do is have several points at the bottom of the picture, such as left corner, middle and right corner, and check whatdotcolour at all of these spots to see if your character is standing on anything.
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