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fishtastic
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Posted: Tue Feb 10, 2009 11:59 pm Post subject: Turing Tower Defense 1.1 |
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My old post has been and buried for a long time. I apologize for not updating on this quick enough. I finished changes long ago, but I didn't post it.
There is a list of modification which is listed in the .t file. Most of them are visual/balance change and glitches fixes. I also added some features that will make the game easier to play. For those who have math.distance problem, I included an .exe file which should run fine without turing 4.1 installed.
Enjoy.
Again, screenshot from previous post because they just make everything look better.
You can find the original version of the game here
I play a lot of too much flash games
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 Download |
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Turing TD Version 1.1.t |
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58.97 KB |
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1492 Time(s) |
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Turing TD(exe).zip |
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358.16 KB |
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757 Time(s) |
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Forumer
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Posted: Wed Feb 11, 2009 5:55 pm Post subject: RE:Turing Tower Defense 1.1 |
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very nice, trying out right now
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corriep
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Posted: Wed Feb 11, 2009 10:01 pm Post subject: RE:Turing Tower Defense 1.1 |
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Had to stop, too addicted.
Great game, great reproduction in turing!
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copthesaint
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Posted: Sat Feb 14, 2009 9:38 pm Post subject: RE:Turing Tower Defense 1.1 |
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Is there a reason you put your code all on one line?
Not like it saves you your files kb size...
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DanielG
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Posted: Mon Feb 16, 2009 12:45 am Post subject: RE:Turing Tower Defense 1.1 |
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he did it so that it would be harder to see the code/hack the game by changing same values.
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A.J
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Posted: Mon Feb 16, 2009 12:51 am Post subject: Re: Turing Tower Defense 1.1 |
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didnt stop us from trying, did it dan
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saltpro15
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Posted: Mon Feb 16, 2009 11:03 am Post subject: RE:Turing Tower Defense 1.1 |
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ahh you suck, i was looking forward to messing with this, I found a way to hack it still, nice try and great game! keep it up, +bits
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BigBear
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Posted: Mon Feb 16, 2009 4:17 pm Post subject: Re: Turing Tower Defense 1.1 |
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I like how I can "updrade". hehe
Besides that spelling error, it was well done. I think you should get more score if you start the next level sooner. Or I guess not since people will be doing it anyways I finished most rounds with 11 - 14 seconds left.
Last level is so slow and hard
[/img]
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A.J
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Posted: Mon Feb 16, 2009 4:37 pm Post subject: Re: Turing Tower Defense 1.1 |
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so, I see that you are a fan of Diablo II BigBear...its a nice game I'll give you that
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BigBear
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Posted: Mon Feb 16, 2009 4:54 pm Post subject: Re: Turing Tower Defense 1.1 |
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I would have edited but...
Anyways here is my layout I missed the screenshot also I switch computers. Diablo 2 is a way better game than what my brother is playing here. [/img]
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fishtastic
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Posted: Mon Feb 16, 2009 7:37 pm Post subject: Re: RE:Turing Tower Defense 1.1 |
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BigBear @ Mon Feb 16, 2009 3:17 pm wrote: I like how I can "updrade".
OMG, I have no idea how I missed such a huge typo mistake - for over a year!
Mostly blaming myself, I must not forget to blame on all beta tester (no less than 5) for being totally blind.
Anyway nice work Bigbear for getting to the last level on hard. On your screenshot, the clock says 3 am. If it was rly 3 am, then I must conclude that I am not the only one sleeping late to playing random flash games.
There are still many things I can improve on. I dont know if I want to get back to something that is nearly 2 years old.
when I have time, I will start with that stupid typo and hopefully add more features and improve upon.
copthesaint @ Sat Feb 14, 2009 8:38 pm wrote: Is there a reason you put your code all on one line?
Not like it saves you your files kb size... by removing all comments and endline character using another program, I managed to save around 5 kb. Also making it slightly harder for people to see/copy my code.
It is not made to stop cheating..... welll the first variable you see is called 'var money:=80'
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BigBear
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Posted: Mon Feb 16, 2009 10:20 pm Post subject: Re: Turing Tower Defense 1.1 |
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Also it still says
Vitory
Final Score : 10480
even though the game is impossible to win. Well My life always gets to 0
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fishtastic
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Posted: Mon Feb 16, 2009 11:45 pm Post subject: Re: Turing Tower Defense 1.1 |
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BigBear @ Mon Feb 16, 2009 9:20 pm wrote: even though the game is impossible to win.
the last level is 100% beatable, all you have to do is 'juggle' the creeps.
Juggling is an 'advanced' technique used by 'good' tower defense players(like me, lol). By constantly selling/building towers at key points, you can make the enemy go back and forth in the same area - forever.
Try to build a juggling maze yourself !
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leafs23
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Posted: Mon May 04, 2009 6:53 am Post subject: Re: RE:Turing Tower Defense 1.1 |
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corriep @ Wed Feb 11, 2009 9:01 pm wrote: Had to stop, too addicted.
Great game, great reproduction in turing!
as corrierep said: great game Fishtastic
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milkislife
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Posted: Thu May 14, 2009 11:26 am Post subject: RE:Turing Tower Defense 1.1 |
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Math.Distance is not in the export list of 'Math'
...Any help... Do I need to 'updrade' turing?
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