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Homer_simpson

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Posted: Wed May 28, 2003 6:58 pm Post subject: Homer's 3D engine (added the source code) |
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well here it is homer's 3D engine
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home3dengine2.zip |
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272.5 KB |
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1867 Time(s) |
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Sponsor Sponsor

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Catalyst

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Posted: Wed May 28, 2003 6:59 pm Post subject: (No subject) |
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woot
you got to love the ship (where did i get that model...)
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JSBN

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Posted: Wed May 28, 2003 7:00 pm Post subject: (No subject) |
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that my friend, is sick...
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Catalyst

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Posted: Wed May 28, 2003 7:02 pm Post subject: (No subject) |
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i think this would be the 5th 3d engine ive seen made in turing
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Homer_simpson

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Posted: Wed May 28, 2003 7:03 pm Post subject: (No subject) |
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here's a shaded version of homer 3d engine... well sorta
Note: copy this file to the directory that u copied spike.arf
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home3dengineshaded.zip |
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269.8 KB |
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718 Time(s) |
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Catalyst

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Posted: Wed May 28, 2003 7:04 pm Post subject: (No subject) |
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edit nvr mind
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Homer_simpson

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Posted: Wed May 28, 2003 7:04 pm Post subject: (No subject) |
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this one's sorta like heat detection camera view download it u'll see what i mean... and it has to be copied to the same directory as spike.arf
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heat detection.zip |
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269.79 KB |
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638 Time(s) |
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Catalyst

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Posted: Wed May 28, 2003 7:05 pm Post subject: (No subject) |
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nvr mind
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Sponsor Sponsor

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Homer_simpson

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Posted: Wed May 28, 2003 7:06 pm Post subject: (No subject) |
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Catalyst wrote: you got to love the ship (where did i get that model...)
what does that mean?!
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Homer_simpson

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Posted: Wed May 28, 2003 7:06 pm Post subject: (No subject) |
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and here's spike.arf if i didn't attach it...
and btw i made an engine catalyst made one who's engines were the other 5?
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spike.zip |
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2.79 KB |
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593 Time(s) |
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Catalyst

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Posted: Wed May 28, 2003 7:07 pm Post subject: (No subject) |
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that was the model you posted over at the contest
i used that model to test every version of my engine
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Catalyst

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Posted: Wed May 28, 2003 7:08 pm Post subject: (No subject) |
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r u using a distance based algorithm for those demos?
it looks similar to my old lighting model
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Catalyst

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Posted: Wed May 28, 2003 7:10 pm Post subject: (No subject) |
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these r the engines ive seen:
the first 2 were wireframe only
rapscalls had vsd and culling
1- from a holdsoft gfx contest
2- frank on the ooturing forums
3- rapscallion on this forum and ooturing
4- my 3d engine
5- you
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Homer_simpson

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Posted: Wed May 28, 2003 7:15 pm Post subject: (No subject) |
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well u never realeased the code for lighting version of engine... and i have no idea how it worked mine is based on distanse between point 0,0,0 and the center of eachpolygon... i dont even know if it's the proper way of lighting coz i never had any tutorials... i only started making the engine knowing:
drawdot(x/z,y/z,color)
and the engine model i only used in my first version of engine wanted it to be original so i used my own model in other one's
btw i'll release the code soon...
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Homer_simpson

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Posted: Wed May 28, 2003 7:16 pm Post subject: (No subject) |
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JSBN wrote: that my friend, is sick...
what's sick?
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