[FP]Aquahero
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Paul
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Posted: Sun Jun 19, 2005 8:19 pm Post subject: [FP]Aquahero |
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My FP is due tomorrow, so I came up with this today. Its somewhat of a remake of aqua energizer, dunno if any of you have played that game. This one has a total of 4 levels, loaded off of 4 data files, each level conisists of a screen of 18 by 12 tiles, with a movable character, you can dig through the sand and the objective is to push the red balls into the portal, and escape through it yourself before your oxygen runs out. For more complex levels that I could make in the future, the option to hold space to dig without moving is also included. Some graphics I made, alot of it came from the original game. Its mainly a puzzle game. Performance depends on your machine, I made it on a 550 mHz machine. Works on turing version 4.0.5 because of the Math.Distance. See if you can beat all 4 levels.
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
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aquahero.zip |
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878.54 KB |
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719 Time(s) |
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Delos
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Posted: Sun Jun 19, 2005 9:03 pm Post subject: (No subject) |
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I like it so far, but it does run choppily. You timer flashes quite a bit, and you have some transparency issues (as well as a bit of flashiness with your various animations). I got to level 4, but I think perhaps it cut me out after losing 2 lives instead of 3...hmm...
I *really* didn't like how you had to click on a certain part of the 'level complete' screen to go on...that and there was no indication to do that!
Anyhow, great job nonetheless.
+ bits
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Paul
![](http://i12.photobucket.com/albums/a207/paulbian/DDRDuck.png)
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Posted: Sun Jun 19, 2005 9:40 pm Post subject: (No subject) |
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Well I hope it runs ok on the school computers, the quality of the animations are affected by the speed of the computer, on my computer its fine, on another 2 gHz computer its worse off, but thanks I think its cause I stuck too many View.Updates in there.
[edit]: Weird, I asked my friend to try it out, he has a 2 gHz machine, but he didn't see any flashing except for the timer and a bit of the lives indicator. As for the lives thing, could you maybe try and reproduce that error? I haven't ran into it yet.
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[Gandalf]
![](http://compsci.ca/v3/uploads/user_avatars/189297994e4c716fec7f1.png)
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Posted: Sun Jun 19, 2005 10:49 pm Post subject: (No subject) |
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Really nice game! Pretty hard too. I got to level 4.
On my P3 500Mhz it runs pretty smoothly, the timer blinks but thats just about it. The lives are weird, but I think they run properly (not sure how they are supposed to work).
Good job.
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jamonathin
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Posted: Sun Jun 19, 2005 10:56 pm Post subject: (No subject) |
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Nice game. I really liked your images, (except for the bubbles one, didn't really match). The only thing I would change is how the lpayer moves. Such that its more smooth, not like he's thumping from spot to spot. Also when the rocks fall, that they, well, fall, not teleport. It was a good game though.
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MysticVegeta
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Hikaru79
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Posted: Fri Jun 24, 2005 11:50 pm Post subject: Re: [FP]Aquahero |
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Paul wrote: My FP is due tomorrow, so I came up with this today.
You made this in one day? It ain't rocket science, but it sure looks like a pretty large thing to write in one day of Turing. My respects to your stamina
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Paul
![](http://i12.photobucket.com/albums/a207/paulbian/DDRDuck.png)
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Posted: Sat Jun 25, 2005 1:22 am Post subject: (No subject) |
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Its only around 500 lines of code, I spent 7~ hours on it, on msn at the same time and around 2.5 is spent on photochopping.
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jamonathin
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Posted: Sat Jun 25, 2005 8:13 pm Post subject: (No subject) |
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Paul wrote: around 2.5 is spent on photochopping. God I hate doing that. . . . I can't wait untill I dont have to do that, and I can get someone else to.
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Tony
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Posted: Sat Jun 25, 2005 8:24 pm Post subject: (No subject) |
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it appears that when the level is complete (red spheres removed) the oxygen can drop into negatives without loosing a life
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