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 Start of a D&D type game....
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gigaman




PostPosted: Fri Oct 29, 2004 7:43 am   Post subject: (No subject)

may I just say that that last post could have so easily been a private message
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gigaman




PostPosted: Sat Oct 30, 2004 2:32 pm   Post subject: Another update need help

here is the newest update. now you die and there's a function for it. it's kinda off so if anyone would care to do an update for it to make it better i would love to see your update.


Dungeons & Dragons.t
 Description:
sorry i can't attach the whole file with pics.

Download
 Filename:  Dungeons & Dragons.t
 Filesize:  5.53 KB
 Downloaded:  126 Time(s)

MiX-MaztA-M8riX




PostPosted: Thu Nov 04, 2004 11:47 am   Post subject: (No subject)

sorry I havent been able to get on in a while, but I've been busy with homework and stuff. I'll be at my dads this weekend, so I'll check it out then, and thx for all the help guys! cuz I'm not really good with the whatdotcolour or w/e you do for the boundaries Embarassed . And yea, I cant download files at my school without getting in crap for it, so I'll check it out this weekend Laughing cant wait Very Happy
MiX-MaztA-M8riX




PostPosted: Fri Nov 05, 2004 11:26 am   Post subject: (No subject)

I've also made a little theme song Very Happy It might need some work, but yea, Its pretty cool, I think it fits the theme Laughing Might be a little basic too, but its my first time with sounds Very Happy

code:


loop

    for a : 1 .. 2
        sound (100, 600)
        sound (120, 600)
        sound (100, 600)
        sound (90, 600)
        sound (100, 600)
        sound (120, 600)
        sound (100, 600)
        sound (80, 600)
    end for

    for b : 1 .. 3
        sound (100, 300)
        sound (100, 300)
        sound (120, 300)
        sound (120, 300)
        sound (100, 300)
        sound (100, 300)
        sound (90, 300)
        sound (90, 300)
    end for

    sound (100, 300)
    sound (100, 300)
    sound (120, 300)
    sound (120, 300)
    sound (100, 300)
    sound (100, 300)
    sound (80, 600)
    sound (80, 600)
    sound (80, 600)
    sound (80, 600)
    sound (100, 600)
    sound (180, 600)
    sound (120, 600)
    sound (100, 600)
    sound (80, 600)
    sound (80, 600)
    sound (80, 600)
    sound (80, 600)
    sound (100, 300)
    sound (100, 300)
    sound (120, 300)
    sound (120, 300)
    sound (100, 600)
    sound (100, 600)

end loop

Mazer




PostPosted: Fri Nov 05, 2004 3:50 pm   Post subject: (No subject)

That's nice and all, that you took the time to make a theme for your game, but I really have to suggest you look to an alternative method of music.
Nothing against the music you made. It's just that with turing's sound() function, it plays an annoying little noise and once it's done it has this awful kind of *click* sound. After a while of hearing that, it kinda makes people want to shove forks or knives into their ears.

You can find some programs available on the internet to create your own music and then save as a *.wav or *.mp3 to be played in your game. It'll sound much better. Which will be even better for you than it would for people who play your game. As the programmer, you have to play this game alot, testing and debugging anything and everything. Sure you could just comment out the part for playing music, but at some point you'll probably need to test that out too. And it can really get on your nerves.
MiX-MaztA-M8riX




PostPosted: Sat Nov 06, 2004 9:23 pm   Post subject: (No subject)

lol thats just a temp theme, I was at school and I obviously dont have my music editing / producing things there, I'm gonna base the real theme on that tho. and yea, I know debugging galore comes into play here Neutral cuz of that damn click sound grrr Mad

::EDIT::

And how would I make my .wav file play? I cant get it to play lol

::EDIT::

NVM I GOT IT!

but how do you mod it so that it doenst move all your moves in one turn, cuz if i wanted to move, 2 up, then 2 down. like... damn .., hard stuff Razz
but I got a little update.
HyperFlexed




PostPosted: Sun Nov 07, 2004 2:52 am   Post subject: (No subject)

Paul wrote:
um... you seem to have ur if structure messed up, I mean its like

if left then
move left
if right then
move right
if down then
move down
if up then
move up
end if end if end if end if

this means, if you don't move "left" then you can't move right or up or down, and even if YOU DO move left, you get into the whole up down right structure, but there's no possible way "left" or "LEFT" can be "right" or "RIGHT"
you get what I mean?

the way you need to set this up is
if left then
move left
elsif right then
move right
elsif down then
move down
elsif up then
move up
end if

bah, someone else can give you a better explanation, this is straight out of my train of thought.


That defeats the purpose of Input.Keydown. If you look at how an IF structure works, you'd know that as soon as one condition is fulfilled, it exits the structure. so, if he was holding the left arrow, he would't be able to move in any of the other directions...

do this...

code:
if right arrow
move right
end if

if left arrow
move left
end if

etc. etc.


if you put that in a loop, and the key is held, it shouldn't miss any input. It will stop causing it's effect as soon as you let go.

if he just needs a single keystroke why doesn't he use getch?
MiX-MaztA-M8riX




PostPosted: Sun Nov 07, 2004 3:09 am   Post subject: (No subject)

cuz i have no clue what the hell that is, getch, um, get char? Confused and i have no clue how it works, but the games comming together, i got the fight music, and the theme music with some pics up, so yea.. got an exp system up.

I have a little demonstration of the staircase thing, you get to it and go on, but i was thinkin of implementing a shop between floors with gold from battles..... but getting the monsters to go away after you fight them is maybe impossible... I cant figure it out yet.. WEll I'ts 3 in the morning, and this is what I got done today. Dont critisize, just give me tips on how to make it better plz Very Happy



D&D.zip
 Description:
This has all the music, pics, and files needed for it so far, the monster is random spawn, gotta tweak it. otherwise its the basic layout of the game.

Download
 Filename:  D&D.zip
 Filesize:  1.29 MB
 Downloaded:  123 Time(s)

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HyperFlexed




PostPosted: Sun Nov 07, 2004 3:31 pm   Post subject: (No subject)

your battle theme is too short, and lacking evilness. Laughing

here's one I'm going to be using in my next game.... made it a week ago.

I could make some midis for you if you want, they work better for bg music in turing.



Lone UFO - Boss.zip
 Description:
kickarse

Download
 Filename:  Lone UFO - Boss.zip
 Filesize:  2.71 KB
 Downloaded:  116 Time(s)

MiX-MaztA-M8riX




PostPosted: Sun Nov 07, 2004 4:18 pm   Post subject: (No subject)

hahaha AWSOME~!! how the hell you make midi files?! I wanna make em!! hahaha awsomeness! mad funk man, too fast for D&D but yea, more of a umm... Parasite Eve-ish game, RPG thingey anywayz... yea lol , plz tell me how
HyperFlexed




PostPosted: Mon Nov 08, 2004 3:40 pm   Post subject: (No subject)

MiX-MaztA-M8riX wrote:
hahaha AWSOME~!! how the hell you make midi files?! I wanna make em!! hahaha awsomeness! mad funk man, too fast for D&D but yea, more of a umm... Parasite Eve-ish game, RPG thingey anywayz... yea lol , plz tell me how


http://www.fruityloops.com/

you can make midis with that. It's really great. It's what I use. Despite the name, it is an extremely powerful program. You can even make real MP3's and wav's. You can use plug-ins etc. It's real nice.
MiX-MaztA-M8riX




PostPosted: Mon Nov 08, 2004 4:19 pm   Post subject: (No subject)

I already have FL STudio (Fruity Loops) how you make midis with it tho? :S
HyperFlexed




PostPosted: Mon Nov 08, 2004 8:39 pm   Post subject: (No subject)

open up the mixer and put a fruity LSD on the master track.

Set the port to 0.

From here, make midi out channels. Their ports should match the LSD. Pick a patch, and have at it.

I could send you an FLP over msn, that might help if you just have a look at it.
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