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 The Bouncing Game and RPSLS Updated
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slender0123




PostPosted: Sun Oct 06, 2013 1:01 pm   Post subject: The Bouncing Game and RPSLS Updated

I decided to add some new stuff to my 2 old, simple games. check them out if you want.

The Bouncing Game
Turing:

var num : int
var font1 : int
var font2 : int
var keys : array char of boolean %my variables and constants
var x, y, y2 := 50
var x2 := 200
var Y2,X2 := 200
var X, Y := 100
var y_velocity := 0
var y_velocity2 := 0
const gravity := 2
var bounce := 0
var try : string
var ch : char
font1 := Font.New("Gungsuh:20:bold")
font2 := Font.New("Comic Sans MS:20")
setscreen ("graphics:300;500, offscreenonly")
proc intro
cls
put skip
 Font.Draw("The Bouncing Game!",27, 475, font2, black)
put skip
 put "How long can you keep the balls in"
  put "the air?"
  put "Press -> and <- to move the platform!"
 put "Good luck!"
put "Press any key to start!"
Draw.FillBox (x,y,x2,y2-20, black) %Objects and end loop
Draw.FillOval(X, Y, 15,15, blue )
Draw.FillOval(X2,Y2,15,15, red )
View.Update
Input.Pause

end intro

procedure game
loop

Input.KeyDown (keys) %Line movements
  if keys (KEY_RIGHT_ARROW)  and x2 < maxx then
    x2 += 25
    x += 25
  end if
  if keys (KEY_LEFT_ARROW) and x > 0 then
    x2 -= 25
    x -= 25
  end if

y_velocity -= gravity  %Ball gravity effect
Y += y_velocity

y_velocity2 -= gravity
Y2 += y_velocity2

if Y <= 0 then
  x := 50
  x2 := 200
  y := 50
  y2 := 50
  X := 100
  y_velocity := 0
  y_velocity2 := 0
  Y := 100
  X2 := 200
  Y2 := 200

 Font.Draw("Game Over!",70, 470, font1, black)

 locate(4,10)
 put "You bounced ",bounce," times!"
  locate(5,9)
    put "Press any key to retry!"
    Draw.FillBox (x,y,x2,y2-20, black) %Objects and end loop
    Draw.FillOval(X, Y, 15,15, blue )
    Draw.FillOval(X2,Y2,15,15, red )
     bounce := 0
    View.Update
    Input.Pause
    game
end if

if Y2 <= 0 then
  x := 50
  x2 := 200
  y := 50
  y2 := 50
  X := 100
  y_velocity := 0
  y_velocity2 := 0
  Y := 100
  X2 := 200
  Y2 := 200

 Font.Draw("Game Over!",70,470, font1, black)
 locate(4,10)
 put "You bounced ",bounce," times!"
 locate (5,9)
    put "Press any key to retry!"
    Draw.FillBox (x,y,x2,y2-20, black) %Objects and end loop
    Draw.FillOval(X, Y, 15,15, blue )
    Draw.FillOval(X2,Y2,15,15, red )
     bounce := 0
    View.Update
    Input.Pause
    game
end if
   
if Math.DistancePointLine (X,Y,x,y,x2,y2) < 20 then %Ball bounce
 y_velocity := 35
  X := Rand.Int(1, 300)
  bounce := bounce + 1
end if

if Math.DistancePointLine (X2,Y2,x,y,x2,y2) < 20 then %Ball bounce
 y_velocity2 := 40
  X2 := Rand.Int(1, 300)
  bounce := bounce + 1
end if
 
Draw.FillBox (x,y,x2,y2-20, black) %Objects and end loop
Draw.FillOval(X, Y, 15,15, brightblue )
Draw.FillOval(X2,Y2,15,15, brightred )
Time.DelaySinceLast (20)
View.Update

cls
end loop
end game
intro
game


Rock Paper Scissors Lizard Spock
Turing:

import GUI
var rock,paper,scissors,lizard,spock : boolean := false
var computer1 : int
var score,score2,score3 : int
score := 0
score2 := 0
score3 := 0

proc ROCK
 rock := true
  cls
  GUI.Refresh
  computer1 := Rand.Int(1,5)
   if computer1 = 1 then
    put "Tie!"
    score2 += 1
   elsif computer1 = 2 then
    put "You lose! Paper covers rock!"
    score3 += 1
   elsif computer1 = 3 then
    put "You win! Rock beats Scissors!"
    score := score + 1
   elsif computer1 = 4 then
    put "You win! Rock crushes lizard!"
    score := score + 1
   elsif computer1 = 5 then
    put "You lose! Spock vaporizes rock!"
    score3 += 1
    end if
  end ROCK

proc PAPER
 paper := true
  cls
  GUI.Refresh
  computer1 := Rand.Int(1,5)
   if computer1 = 1 then
    put "You win!! Paper covers rock!"
    score := score + 1 
   elsif computer1 = 2 then
    put "Tie!"
    score2 += 1
   elsif computer1 = 3 then
    put "You lose! Scissor cuts paper!"
    score3 += 1
   elsif computer1 = 4 then
    put "You lose! Lizard eats paper!"
    score3 += 1
   elsif computer1 = 5 then
    put "You win! Paper disproves spock!"
    score := score + 1
   end if
 end PAPER

proc SCISSOR
 scissors := true
  cls
  GUI.Refresh
  computer1 := Rand.Int(1,5)
   if computer1 = 1 then
    put "You lose! Rock beats Scissors!"
    score3 += 1
   elsif computer1 = 2 then
    put "You win! Scissors cuts paper!"
    score := score + 1
   elsif computer1 = 3 then
    put "Tie!"
    score2 += 1
   elsif computer1 = 4 then
    put "You win! Scissors dicapitate lizard!"
    score := score + 1
   elsif computer1 = 5 then
    put "You lose! Spock smashes scissors!"
    score3 += 1
  end if
 end SCISSOR
 
proc SPOCK
 spock := true
  cls
  GUI.Refresh
  computer1 := Rand.Int(1,5)
   if computer1 = 1 then
    put "You win! Spock vapourises rock!"
    score := score + 1
   elsif computer1 = 2 then
    put "You lose! Paper disproves spock!"
    score3 += 1
   elsif computer1 = 3 then
    put "You win! Spock smashes scissors"
    score := score + 1
   elsif computer1 = 4 then
    put "You lose! Lizard poisons spock!!"
    score3 += 1
   elsif computer1 = 5 then
    put "Tie!!"
    score2 += 1
  end if
end SPOCK

proc LIZARD
 lizard := true
  cls
  GUI.Refresh
  computer1 := Rand.Int(1,5)
   if computer1 = 1 then
    put "You lose! Rock crushes lizard!"
    score3 += 1
   elsif computer1 = 2 then
    put "You win! Lizard eats paper!"
    score := score + 1 
   elsif computer1 = 3 then
    put "You lose! Scissors decapitate lizard!"
    score3 += 1
   elsif computer1 = 4 then
    put "You win! Lizard poisons spock!"
    score := score + 1
   elsif computer1 = 5 then
    put "Tie!!"
    score2 += 1
  end if
end LIZARD

procedure SCORE
    cls
  GUI.Refresh
 put "You won ",score, " time[s]!"
 put""
 put "You got ",score2, " tie[s]!"
 put ""
 put "You lost ",score3, " time[s]!"
end SCORE

procedure QUIT
 GUI.Quit
 quit
end QUIT

View.Set ("graphics:375;250,nobuttonbar")
var Rock : int := GUI.CreateButtonFull (55, 100, 0, "Rock",
    ROCK, 0, '^D', true)
   
var Paper : int := GUI.CreateButtonFull (150, 50, 0, "Paper",
    PAPER, 0, '^D', true)
   
var Scissor : int := GUI.CreateButtonFull (250, 50, 0, "Scissors",
    SCISSOR, 0, '^D', true)
   
var Lizard : int := GUI.CreateButtonFull (50, 50, 0, "Lizard",
    LIZARD, 0, '^D', true)
   
var Spock : int := GUI.CreateButtonFull (255, 100, 0, "Spock",
    SPOCK, 0, '^D', true)
   
var Score : int := GUI.CreateButtonFull (52, 10, 0, "Score",
    SCORE, 0, '^D', true)
   
var quitBtn : int := GUI.CreateButtonFull (152, 10, 0, "Quit",
    QUIT, 0, '^D', true)

loop
exit when GUI.ProcessEvent
end loop 
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