Hangman
Author |
Message |
Amarylis
|
Posted: Tue May 01, 2012 5:33 pm Post subject: Hangman |
|
|
Since I have now handed this in, I'm allowed to share the code without being accused of plagiarism.
It's really just a simple game of hangman with 2 themes, and the option for you to make your own themes. Works with letters of any length, provided that it doesn't go off the screen.
Here you go~
Description: |
All necessary files to play this game of hangman |
|
Download |
Filename: |
hangman.rar |
Filesize: |
673.39 KB |
Downloaded: |
463 Time(s) |
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
chipanpriest
|
Posted: Wed Oct 31, 2012 7:06 pm Post subject: Re: Hangman |
|
|
When I ran your program, I created some words. When I looked in the containing folder, I found heythere.WDBNK. Can Turing make a type of file and read from it? I thought turing could only support .txt files. So could you type:
Turing: |
var f : int
open : f,"heythere.sdfkjsfk", get, mod, seek, put
put : f , "omgdoesthiswork?"
close : f
|
Would it work and be able to read from those files?
|
|
|
|
|
|
TerranceN
|
Posted: Wed Oct 31, 2012 11:17 pm Post subject: RE:Hangman |
|
|
You can open whatever files you want in turing. Using read and write you can read/write files in binary, and using char and int you can read/write in increments of 1 and 4 bytes at a time. Just remember that files are just data, there's nothing magical about supporting a file type other than learning its specification. As an example, I just made this bmp reader:
Turing: |
% Simple bitmap reader
% I skip a lot of information that's probably important.
% If you really want to implement this correctly, read over the
% bitmap specification: http://en.wikipedia.org/wiki/BMP_file_format
var stream : int
% temporary values for reading
var c : char % this will read one byte
var intVal : int % this will read 4 bytes
var width : int
var height : int
var offset : int
open : stream, "img.bmp", read
put "Header information:"
% the first 14 bytes are bmp file information
% make sure the file is bmp by checking first two bytes
% should be 0x42 0x4D in hex or 66 77 in decimal
read: stream, c
if ord(c ) ~ = 66 then
quit
end if
put ord(c ), " "..
read: stream, c
if ord(c ) ~ = 77 then
quit
end if
put ord(c ), " "..
for i : 1 .. 8
read : stream, c
put ord (c ), " " ..
end for
% the last 4 of this section is an offset to
% where the pixel values are
read : stream, offset
put offset, " " ..
% DIB header size
read : stream, intVal
% width/height
read : stream, width
read : stream, height
% now skip ahead to the pixels
for i : 1 .. offset - 26 % (14 byte header
% + 4 byte DIB header size
% + 8 bytes for width/height)
read : stream, c
put ord (c ), " " ..
end for
% draw the pixels
for y : 0 .. height - 1
for x : 0 .. width - 1
var r, g, b : int
read : stream, c
b := ord (c )
read : stream, c
g := ord (c )
read : stream, c
r := ord (c )
drawdot (x, y, RGB.AddColor (r / 255, g / 255, b / 255))
end for
% each row is padded so that it is a multiple of four bytes
% we need to remove that padding to get to the next row
for x : 1 .. (4 - ((width * 3) mod 4))
read : stream, c
end for
end for
close : stream
|
|
|
|
|
|
|
|
|