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 3d graphics and basic collision detection fps; proof of concept
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nick_ok




PostPosted: Sat Jul 30, 2011 11:56 pm   Post subject: 3d graphics and basic collision detection fps; proof of concept

Hey
this is a very basic fps attempt i made a year back. It is really more of a proof of concept than it is a game as it is really no fun to play at all and has many bugs. It is also unbelievably unorganized and eligible.
but still interesting to fool around with.
just thought i should throw it out to compsci to see what the world thinks.
here you go



Boxed In stand alone.t
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here you go.

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mirhagk




PostPosted: Sun Jul 31, 2011 12:29 am   Post subject: RE:3d graphics and basic collision detection fps; proof of concept

My turing doesn't understand pic.DrawSpecial. Wish I could try it out tho.
Zren




PostPosted: Sun Jul 31, 2011 1:51 am   Post subject: RE:3d graphics and basic collision detection fps; proof of concept

Your variable names... What thee fuck.

Nice menu. Bravo on getting it to run sans external resources. Having separate procedures for each letter of the alphabet and a few symbols, that's no good.

Grats on slightly making a 3D FPS work without reseting / hiding the mouse. It's ruddy terrible gameplay, but grats.
SNIPERDUDE




PostPosted: Sun Jul 31, 2011 11:59 am   Post subject: Re: RE:3d graphics and basic collision detection fps; proof of concept

mirhagk @ July 31st 2011, 12:29 am wrote:
My turing doesn't understand pic.DrawSpecial. Wish I could try it out tho.

Turing 4.1 does, and still compiles fine (as compared to 4.1.1 or 4.1.1a)
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