Computer Science Canada

Dice Games (Status: Away Working On ISU's)

Author:  StarGateSG-1 [ Wed Apr 27, 2005 1:50 pm ]
Post subject:  Dice Games (Status: Away Working On ISU's)

I have noticed on this site and a few other sites that alot of people are starting to look into craps and other dice games. alot of questions are being asked and mainly going unanswer not as much here but other places, but I will refer them here.

The most important part of remaking any game would be to know the rules:

Craps:
It's the noisiest game in the house and only spectator game in the casino that's worthy of the name. Next to Blackjack it's got some of the best player odds in the house and only Roulette has more betting options for the player. It's the one and only Craps.

Picture your average Poker game: stone faces, few words, cagey players and cut-throat action. Craps, god bless it, is the complete opposite. Players yelling bets, hangers-on pumped on the action, fellow bettors your companions with the chips flying and the dice right behind them. It's not just a game, it's the King of Dice.

And while it's true that a smart player can step in with $100 and with a little luck walk away minutes later with $10,000, it's also true that there are more sucker bets than you can shake a stick at. Few games show you the line between a smart bet and a bad one, inked right on the felt for all to see. Strategy, opponents, long odds and smart bets. Craps has it all.

Unfortunately Craps can be pretty intimidating for the newcomer. There are such a large number of betting options, special rules and exceptions that you'll feel as if you'll never get a handle on it. Personally, I avoided the Craps table for the longest time simply because it was so noisy and confusing. But hang in there because the smarter you play the easier it is. The trick is to take it one step at a time.

Basics
When you are rolling the dice you are the "shooter". Your first toss in a round of Craps is called the Come Out roll. If you roll a 7 or 11, you win and the round is over before it started. If you roll a 2, 3, or 12 that's a Craps and you lose: again, it's over before it started. Any other number becomes the Point. The purpose of the Come Out roll is to set the Point, which can be any of 4, 5, 6, 8, 9 or 10. The Dealer places a puck marked "On" above the Point number printed on the table.

Objective
The basic objective in Craps is for the shooter to win by tossing the Point again before he tosses a 7. That 7 is called Out 7 to differentiate it from the 7 on the Come Out roll. If the Point is tossed, the shooter and his fellow bettors win and the round is over. If the shooter tosses Out 7, they lose and the round is over. If the toss is neither the Point nor Out 7, the round continues and the dice keep rolling.

Betting and payoff
Here's where life at the Craps table can get complicated. There are an overwhelming number of betting options and it'll make you dizzy trying to figure them all out at once. Like I promised though, it's easy to play smart. Let's talk about those smart bets first.

Pass bets
The typical -- and simplest -- bet is called a Pass bet. It is placed on the Pass Line before the Come Out roll. Assuming that the round goes past the Come Out roll, you're betting on the chance that you'll roll the Point again before you roll an Out 7. Pass bets win at even odds, 1:1. Since any Pass bets are typically betting with the shooter, Pass bettors are said to be betting "right", they're supporting the shooter in his attempt to win.

To Win: win on the Come Out roll if the dice show 7 or 11. Win on any subsequent roll if you roll the Point.

To Lose: lose on the Come Out roll if the dice are Craps (2, 3, or 12). Lose on any subsequent roll if it's an Out 7.

Don't Pass bets
A bet placed on the Don't Pass line is basically the opposite of a Pass bet. Assuming that the round goes past the Come Out roll, you're betting that the shooter will roll Out 7 before making the Point. In other words, you're betting against the shooter, which is why it's called a "wrong" bet. Rest assured though, there is nothing wrong with the odds on a Don't Pass bet.

To Win: win on the Come Out roll if the dice show Craps (2, 3 or 12). Win on any subsequent roll if it's an Out 7.

To Lose: lose on the Come Out roll of 7 or 11. Lose on any subsequent roll if it's the Point.

Come/Don't Come bets
Come and Don't Come bets are basically the same as Pass and Don't Pass except they are placed while a round is in progress. They are designed for players who join the game late. The same rules apply: win if the next roll is 7 or 11, lose if it's Craps. Otherwise the roll becomes the Come Point.

Odds bets
An Odds bet is a backup bet on a Pass/Don't Pass/Come/Don't Come bet already on the table. They're usually limited to two or three times (2x or 3x) the original bet and pay off at true odds: the payoff truly reflects the probability of the dice's roll and there's no additional house edge involved. Unlike original Pass/Don't Pass/Come/Don't Come bets, unresolved Odds bets can be removed from the table during play.

Pass Odds and Come Odds pay 2:1 on a roll of 4 or 10, 3:2 on 5's and 9's, and 6:5 on 6's and 8's.

Don't Pass Odds and Don't Come Odds pay 1:2 on a roll of 4 or 10, 2:3 on 5's and 9's, 5:6 on 6's and 8's.

Other bets
Now for the rest of the table, the Place Number bets and Proposition bets. Unfortunately the odds against you here vary from mediocre to terrible which is why savvy players ignore almost all of them. These bets are mostly designed for players who either have money burning a hole in their pocket or feel they have to bet on every little toss of the dice. The price of such impatience and risk-taking is higher house edges, sometimes dramatically higher.

A Place Number bet is where you are betting that a particular number will roll before a 7 does, or vice versa. These include the Place, Buy, Lay and Lose bets, the Big 6 and Big 8, and finally the Hard 4, Hard 6, Hard 8 and Hard 10.

The Proposition bets are where you bet that the next roll will be a specific number. These include the 2, 3, 7, 11, and 12 bets, the Any Craps bet, the Field, Hop and Horn bets.

These are the rules for the standard craps games.
This is the first break end of school and such last minute idea's, I will update more at home.

After you get the rules down, you need to decide how the layout will work, Do you want graphics or text based.

Personally for a craps game you might wnat to nix the graphics until you get the basics down.

Once you have done the mental planning make sure you have everything taken down ethier on your computer or on paper.

Now Finally that all the borign parts are over you can being to make the game.

You would want to start of with a title/intro page, and give the user several choices.

Ex.

code:

var lx,ly : int
var choice : int
locate (lx,ly)
put "Welcome to Craps"
lx := maxx div 2
ly := maxy div 2 + 25
locate (lx,ly)
put "1. Play Game"
ly := ly - 25
put "2. Help & Rules"
ly :=  ly - 25
put "3.Quit"
get choice :*
if choice = 1 then

if choice = 2 then

if choice = 3 then

end if


You could also do this with buttons because this method above is kinda messy, it is not an eye sore but more not planned.

Buttons tonight




[/code]

Author:  Martin [ Wed Apr 27, 2005 2:33 pm ]
Post subject: 

If you're going to quote something off of the internet, please say that you're doing it and put a reference link. click

Author:  jamonathin [ Thu Apr 28, 2005 8:54 am ]
Post subject: 

Lol, that reminds me of myself doing an english project. I only got caught once, and that't because I did it last minute and didn't edit it very well. So for an end result, I had sparknotes written on every one of my pages, but I did get marks 8) .

Author:  StarGateSG-1 [ Fri Apr 29, 2005 10:59 am ]
Post subject: 

I didn't quote of the internet I have a casino Hand guide that gives all the rules, Sry I could add more so Fast I just ahd a birthday and I had like 3 parties to go to(surprize ones!)

Author:  1of42 [ Fri Apr 29, 2005 3:37 pm ]
Post subject: 

StarGateSG-1 wrote:
I didn't quote of the internet I have a casino Hand guide that gives all the rules, Sry I could add more so Fast I just ahd a birthday and I had like 3 parties to go to(surprize ones!)


Clearly you did, given that your text appears ad verbatim on several different sites.

Author:  StarGateSG-1 [ Mon May 02, 2005 7:33 am ]
Post subject: 

The text is typed out from The Hoyle book of rules and strategies for playing cards.


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