Computer Science Canada

Thinking of making..

Author:  1337_brad [ Thu Jan 27, 2005 10:13 pm ]
Post subject:  Thinking of making..

Thinking of making a fantasy sports game with turing, I would make it in C++ but turing is just so simple :p. I plan on having it connect to a database (which will be daily updated) and reading all the stats and such... Well before I do all the work on this, anybody think it would be a good idea? :p

Author:  Delos [ Thu Jan 27, 2005 10:40 pm ]
Post subject: 

Now here's the thing...
Is it:
- a good idea
fo' shizzle dawg!
- a feasible idea
I wish thee the best of luck
- a well planned idea
No
- a well backed idea
Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.

But, have fun w/ it anyhow...

Author:  person [ Fri Jan 28, 2005 10:59 am ]
Post subject: 

if its a sport game wich involves a lot of characters moving a the same time...well...good luck animating!! cuz it'll take u a pretty long time

Author:  cycro1234 [ Fri Jan 28, 2005 11:22 am ]
Post subject: 

I hear that Turing's net commands rnt the best, so good luck wit that.

If ur going ta make a sports game, make it soccer Very Happy

Author:  Tony [ Fri Jan 28, 2005 12:27 pm ]
Post subject: 

the thing with Turing is that it can't connect to a "database". You'll end up connecting to a textfile and parsing it for information. The real problems arise when that datafile gets to be large with a number of users trying to connect to and work with simuntaniously.

unrealibility of net commands just adds to the problem.

personally I would go with a web friendly language, such as Java. Better yet Ruby or PHP

Author:  basketball4ever [ Fri Jan 28, 2005 3:50 pm ]
Post subject: 

to person... you do know what sports fantasy is... right?

sighs... Rolling Eyes

go to http://www.nba.com/fantasy_games/rookies2004/login.jsp

if you were to make a sports game x_X i highly doubt anyone would wanna consider turing... too much animation.

Author:  cycro1234 [ Fri Jan 28, 2005 3:59 pm ]
Post subject: 

Isn't it an all text game?

Author:  basketball4ever [ Fri Jan 28, 2005 4:07 pm ]
Post subject: 

cycro1234 wrote:
Isn't it an all text game?


basically... unless you want to add in pictures of players?

but its all text,and buttons.

Author:  cycro1234 [ Fri Jan 28, 2005 4:09 pm ]
Post subject: 

So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.

Author:  basketball4ever [ Fri Jan 28, 2005 4:14 pm ]
Post subject: 

cycro1234 wrote:
So what's wrong with Turing? Outputing text is realy easy in Turing, unlike Java or c++. Just use a lot of if statements.


i'm guessing all the if statements and processing thats done. Since he wants it loaded from a database... (which i dont think can be done) turing might not be a good idea because of the limited memory turing has...

Author:  cycro1234 [ Fri Jan 28, 2005 4:29 pm ]
Post subject: 

Then maybe he can cut the database part out.

Author:  basketball4ever [ Fri Jan 28, 2005 4:53 pm ]
Post subject: 

cycro1234 wrote:
Then maybe he can cut the database part out.


then he can't play the game... like make it.. .cos like its a game used with data

Author:  cycro1234 [ Fri Jan 28, 2005 5:05 pm ]
Post subject: 

Then he can use a better language to make his game, a language that supports database linking.

Author:  basketball4ever [ Fri Jan 28, 2005 5:18 pm ]
Post subject: 

and thus explaining this comment:

Quote:
Turing may be simpler than C++, but in that simplicity you loose...umm...several orders of magnitude what you gain.

Author:  cycro1234 [ Fri Jan 28, 2005 5:25 pm ]
Post subject: 

After many hours of deliberation, fighting, and arguing, the council has decided:

1337_brad, use another language.

Author:  1337_brad [ Sat Jan 29, 2005 1:29 am ]
Post subject:  But... thats no fun :P

I already made one in Java, I just thought it would be sexy fun to fux0r around with turing =(. I have a test version, it works, and the net controls seem to work pretty fast, and the text file it reads from is like 10,000 lines, take about ... I don't know, not that long to sort through with recursion <3.

Author:  AsianSensation [ Sat Jan 29, 2005 10:51 am ]
Post subject: 

Of course Turing's Net functions seems fast in the beginning, but when you are handling massive data, especially text, you will find that the Turing Net function tends to ..... lose data. One minute you are merrily sending stuff, next minute, a bunch of values just disappeared from your variables. If you intend to use Turing for a fantasy sport game, you will have to at least invent a couple of check procedures, to make sure Turing doesn't drop some of your data.


: