Computer Science Canada

rizzix 3d engine??

Author:  Jonny Tight Lips [ Mon Jan 03, 2005 11:56 pm ]
Post subject:  rizzix 3d engine??

Why is rizzix's 3d engine so fast? Compared to other 3d engines his is amazingly fast. Yes his is a lot bigger length wise but what concept makes it go so much faster? Does it have to do with his use of classes?

Rizzix's engine is located at
http://www.compsci.ca/v2/viewtopic.php?t=5598

And I would just like to say that I think Turing Help files suck and who ever made them should be fired.

Author:  Catalyst [ Tue Jan 04, 2005 12:13 am ]
Post subject: 

lack of depth sorting

Author:  Jonny Tight Lips [ Tue Jan 04, 2005 12:29 am ]
Post subject: 

Ic, but this 3d engine has no depth sorting and it is so slow. I know it is a very primitive engine but how is rizzix's, homers, and yours so much faster by far.

Author:  TheZsterBunny [ Tue Jan 04, 2005 6:14 am ]
Post subject: 

I found that after adding ZSorting, anything with over 6000 polygons becomes unbearably slow. I guess i'm pretty inefficient ^_^.

Of course, the smaller files work great...

... and there are some glitches with the distance sorting...


*sigh*

-Z

Author:  Jonny Tight Lips [ Tue Jan 04, 2005 1:23 pm ]
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What I really want to know is how do I make the really slow basic 3d engine that I posted render faster? Anything above around 100 polygons makes that engine take for ever. What can I do to change that? I just don't know where to start.


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