Computer Science Canada

View.Set fullscreen?

Author:  Kid_Goron [ Tue Jun 15, 2004 10:39 am ]
Post subject:  View.Set fullscreen?

I recently was browsing amoung the source codes and I noticed a program that use the View.Set command and used fullscreen. I have since lost which one it is amoung the many codes. Can anybody tell me what the source code post was called, or send me the code directly.


Author:  SuperGenius [ Tue Jun 15, 2004 11:50 am ]
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you can use the nice search function, and if you set the category to turing then you will be able to find it pretty quickly

Author:  Delos [ Tue Jun 15, 2004 2:54 pm ]
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To get full screen (sort of)


setscreen ("graphics:max;max")

Of course, real full screen is not available in WinOOT.

You may also be refferring to this.

Author:  Tony [ Tue Jun 15, 2004 5:13 pm ]
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View.Set ("graphics:max;max")
View.Set ("nobuttonbar")
put "hello world"

looks better Very Happy

Author:  Delos [ Tue Jun 15, 2004 6:14 pm ]
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Author:  king_boby [ Mon Jun 21, 2004 3:13 pm ]
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what is the buttonbar?

Author:  naoki [ Mon Jun 21, 2004 5:41 pm ]
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It's the horizontal bar across the top of the window with "Print" "Pause" and all those commands. Removing it is good if you don't want the user to quit unless he actually quits your game.

Author:  the_short1 [ Mon Jun 21, 2004 7:46 pm ]
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yea why bother putting View.Set ("nobuttonbar") on a sperate line??

View.Set ("graphics:max;max,nobuttonbar") works more eficiently! Razz

yea i think Holtsoft better get their shit in gear and make turing able to do FULLSCREEN again.. that and the list all vars command!!!

Author:  Pickles [ Mon Jul 05, 2004 2:29 am ]
Post subject:  dgfsfgh

for the older versions of turing, where there actually is fullscreen

var w : int := Window.Open ("fullscreen")
Window.Set (w, "nocursor") % Turn off the blinking text cursor