setscreen ("offscreenonly")
Draw.Oval(168,158,10,20,black)%leg 1
Draw.Oval(190,158,10,20,black)%leg 2
Draw.Oval(230,158,10,20,black)%leg 3
Draw.Oval(253,158,10,20,black)%leg 4
Draw.Line(268,211,295,240,black)%tail
Draw.FillOval(295,243,10,10,white)%tail ball
Draw.Oval(295,243,10,10,black)%tail outline
Draw.FillOval(165,143,9,5,black)%paw 1
Draw.FillOval(187,143,9,5,black)%paw 2
Draw.FillOval(227,143,9,5,black)%paw 3
Draw.FillOval(250,143,9,5,black)%paw 4
Draw.FillOval(200,200,70,30,white)%body
Draw.Oval(200,200,70,30,black)%body outline
Draw.FillOval(142,220,40,40,white)%head
Draw.Oval(142,220,40,40,black)%outline of head
Draw.Line(152,232,159,238,black)%right eye part 1
Draw.Line(159,238,165,232,black)%right eye part 2
Draw.Line(128,238,135,232,black)%left eye part 1
Draw.Line(128,238,122,232,black)%left eye part 2
Draw.FillOval(100,200,10,40,black)%left ear
Draw.FillOval(182,200,10,40,black)%right ear
Draw.Line(130,200,162,200,black)%mouth
Draw.FillArc(152,199,5,10,180,0,black)%tongue
Draw.Oval(143,215,7,7,black)%nose
var pic3:=Pic.New (89,137,306,261)
cls
function distance (x1, y1 : int) : int
result abs (x1 - y1)
end distance
var x1, y1, x2, y2, mb : int := 320
y1 := 200
loop
mousewhere (x2, y2, mb)
if x2 > x1 then
x1 += distance (x1, x2) div 10
else
x1 -= distance (x1, x2) div 10
end if
if y2 > y1 then
y1 += distance (y1, y2) div 10
else
y1 -= distance (y1, y2) div 10
end if
Pic.Draw (pic3, x1, y1, picMerge)
View.Update
cls
end loop
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