Computer Science Canada

Aborting a code

Author:  Omster [ Thu Jun 08, 2017 5:05 pm ]
Post subject:  Aborting a code

I am trying to create a very basic game on Turing 4.1.1 that involves moving around a circle with the up down left right keys and dodging stationary squares.
However, I want to find a way to stop the code when the circle touches a square and then a screen is displayed that says "The End".
Any help would be appreciated.

Author:  Insectoid [ Thu Jun 08, 2017 5:49 pm ]
Post subject:  RE:Aborting a code

There are plenty of collision detection tutorials available on this site that will give you all the tools you need to get this done.