Computer Science Canada

.MAP files

Author:  Grey_Wolf [ Sun Jun 08, 2003 7:32 pm ]
Post subject:  .MAP files

does anyone know how .MAP files work. seems like it could be useful in the game i'm making.

i've attached an example incase no one knows what i'm talking about.
i've also attached the program that goes with it.

Author:  AsianSensation [ Sun Jun 08, 2003 7:56 pm ]
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whoa, cool, pseudo-raycasting, sweet, too bad this engine will only work with RPG games Confused , anyway, it's very cool. I think .map file is a collection of numbers that is used to represent walls or watnot, im not entirely sure why is it good, my partner used it for raycasting. I think it's just like a txt file with 1s and 0s, maybe there are certain benefits, such as faster compilation through turing? I have to ask him on that.

<font color = "1FFFFFF"> I award you 10 bits for this program, very cool</font>

Author:  Andy [ Sun Jun 08, 2003 8:02 pm ]
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dude, that's cool, you can make an awsome 3d shooter game with that

Author:  AsianSensation [ Sun Jun 08, 2003 8:06 pm ]
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uhm....andy, u can't make a 3D shooter out of that, there is no calculation, it's not raycasting. its just drawing in the center, like i said, RPG will work for that, but not FPS.

Author:  Andy [ Sun Jun 08, 2003 8:10 pm ]
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sure you can, like a cheapy one whevever you see a guy you shoot and he dies

Author:  AsianSensation [ Sun Jun 08, 2003 8:15 pm ]
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lol, remind me to make one of those

Author:  Tony [ Sun Jun 08, 2003 8:54 pm ]
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.MAP in this case is just a made up extension for a regular text file