Computer Science Canada

[source] Worms Terrain

Author:  Catalyst [ Mon May 26, 2003 10:39 pm ]
Post subject:  [source] Worms Terrain

seeing as a lot of people seem to need help with this, here is some terrain code that might help you out

Author:  Homer_simpson [ Mon May 26, 2003 10:49 pm ]
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i think u've forgotten some pictures......
oh nvm(note this post was edited)

Author:  Catalyst [ Mon May 26, 2003 10:51 pm ]
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sorry forgot to explain

you make the mask urself
terrain=black
sky=white

Author:  Asok [ Mon May 26, 2003 10:59 pm ]
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I'm going to explain a lil' something about masks.

They work on grey scale. This means you can set the transparency of an object by having a grey mask (light grey for more transparency, dark grey for less)

Author:  Catalyst [ Mon May 26, 2003 11:02 pm ]
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that may be the real use, but it was the best word for what i was using

Author:  anywho_ya [ Tue May 04, 2004 5:49 pm ]
Post subject:  Thx be to Catalyst

i think someone on that forum made the exact same game

wow nice hint

lol
thx man Surprised

Author:  lil_li [ Tue May 18, 2004 9:12 pm ]
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wat... ok i dont get it, is it only supose to be a blue screen with some dust falling down?... i can't get it to work

Author:  Tony [ Tue May 18, 2004 10:27 pm ]
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code:

mainScreen -> LoadMask ("msk1.bmp")


clearly you're missing the image file Rolling Eyes


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