Computer Science Canada Sprites in Turing 4.0.5!!! |
Author: | DemiBlitz [ Sun Nov 20, 2005 1:42 pm ] | ||
Post subject: | Sprites in Turing 4.0.5!!! | ||
Yes that is right, I have version 4.0.5 of turing which allows you to use the Sprite commands, anyway... I need some help figuring these commands out, this is what I have so far...
Am I missing somthing? |
Author: | ZeroPaladn [ Mon Nov 21, 2005 10:02 am ] |
Post subject: | |
have you tried checking the help file (just hit F9 and type in sprite). I personnaly dont understand this new "sprite" stuff myself. I'd rather jsut stick with the Pic module. |
Author: | Tony [ Mon Nov 21, 2005 10:38 am ] |
Post subject: | |
I think HoltSoft broke Sprites in 4.0.x There was a way to repair/write your own module. Something along the lines of DanSprite, though it appears to be missing since we changed servers. You could PM Dan about that. |
Author: | DemiBlitz [ Mon Nov 21, 2005 2:48 pm ] |
Post subject: | |
Nevermind, I figured this out, Though it says the sprite commands are active, they are gay and don't work lol, back to 3.1.1 I go! |
Author: | Dan [ Mon Nov 21, 2005 5:18 pm ] |
Post subject: | |
Sigh, DanSprites, i am glad it dispared. Any how you do not need sprites in turing 4.x. insted you can uses view update and double buffering techneaks to do it in a much better way. This is alot more like how it whould be done in real life progaming. I blive there are some tuturals posted about how to do it this way. |
Author: | codemage [ Tue Nov 22, 2005 8:26 am ] |
Post subject: | |
You can use the BSprite module, which isn't too far off the old DanSprite. http://www.compsci.ca/v2/viewtopic.php?t=8108&highlight=bsprite |