Computer Science Canada Turing Tower Defense |
Author: | fishtastic [ Fri Feb 29, 2008 8:51 pm ] |
Post subject: | Turing Tower Defense |
This is a remake of Desktop Tower Defense in Turing Insturctions are at the top of the code. featuring : 3 Difficulties 4 different towers 5 levels of upgrade 6 different enemy types up to 75 waves blood effect and many more All comments are welcome. I have spent too many hour making this that I dont feel like working on this anymore. If you want to see a cleaner version of my code please PM me. If will try to update if there is a major bug/imbalance. |
Author: | LaZ3R [ Fri Feb 29, 2008 10:51 pm ] |
Post subject: | RE:Turing Tower Defense |
It's neat but why on earth is all the code on a single line... I hope to god that's not how you program heh... Game is fun, goodjob on the blocking detection and placement of towers along with tracking of enemies and such. Fun |
Author: | DanielG [ Sat Mar 01, 2008 2:42 am ] |
Post subject: | RE:Turing Tower Defense |
Great game, good job fishtastic |
Author: | michaelp [ Sat Mar 01, 2008 9:51 am ] |
Post subject: | RE:Turing Tower Defense |
Very good game. I'm playing it now. And I hope you don't put all code on a single line either. edit: Final score of 1970. Lost on the last level. |
Author: | fishtastic [ Sat Mar 01, 2008 10:40 am ] |
Post subject: | Re: RE:Turing Tower Defense |
LaZ3R @ Fri Feb 29, 2008 9:51 pm wrote: It's neat but why on earth is all the code on a single line... I hope to god that's not how you program heh... i made another program that reads all the codes and put it to another file in one line along with the instructions.
BTW, had any one found a bug yet? There was a horrible bug in my path finding. IF you find any problem or imbalance please post here. Also, the hard mode was added because my friend told me there were too little levels, but i don't think hard move can be easily beaten. thanks for all the nice comments so far |
Author: | MichaelM [ Mon Mar 03, 2008 5:43 pm ] |
Post subject: | Re: Turing Tower Defense |
Great Game! If you put it in turing and press control i it doesn't have enough memory to indent it haha |
Author: | BigBear [ Mon Mar 03, 2008 6:07 pm ] |
Post subject: | Re: Turing Tower Defense |
I would like to see program to convert code into one unreadable line. |
Author: | fishtastic [ Mon Mar 03, 2008 10:49 pm ] | ||
Post subject: | Re: Turing Tower Defense | ||
BigBear @ Mon Mar 03, 2008 5:07 pm wrote: I would like to see program to convert code into one unreadable line. here you go
you can use this to shorten any of your code into one line(may not always work for some comments), i just love visuals
if you find any problem in my game please report here. |
Author: | Sur_real [ Tue Mar 04, 2008 5:43 pm ] |
Post subject: | Re: Turing Tower Defense |
Nice game fishtastic, beat the last level with score of 2872 (on easy though) : ) PS: Just started laughing when I saw the variable wtf. |
Author: | darkangel [ Wed Mar 05, 2008 7:11 pm ] | ||
Post subject: | Re: Turing Tower Defense | ||
I shortened your suppress to one line program fishtastic no need for big bulky array. (Although I did laugh when i saw it)
No visual thou, i would have put it in but for it to work my program would have to look through the entire file first which wouldn't be too efficient. |
Author: | fishtastic [ Wed Mar 05, 2008 8:33 pm ] | ||
Post subject: | Re: Turing Tower Defense | ||
Sur_real @ Tue Mar 04, 2008 4:43 pm wrote: Nice game fishtastic, beat the last level with score of 2872 (on easy though) : )
PS: Just started laughing when I saw the variable wtf. When i cant think of a good variable name, i just use something really stupid.(var wtf:array 1..maxint of string / var omg:int) not a bad score. I almost beat hard mode in school during lunch hour. school rule allow you to play your own game. I might try to re balance just to make sure hard mode is beatable. darkangel @ Wed Mar 05, 2008 6:11 pm wrote: I shortened your suppress to one line program fishtastic
no need for big bulky array. (Although I did laugh when i saw it)
haha nice! what you did is shorter and faster, that is what i did first too. then it turn out that i had comments start with "%" then everything after "%" became comment. ... then it didn't work. |
Author: | Mackie [ Wed Mar 05, 2008 8:42 pm ] | ||
Post subject: | RE:Turing Tower Defense | ||
Just use /* multi-line comments */. You can put them in weird places and still have them work. Like:
|
Author: | Clayton [ Wed Mar 05, 2008 8:46 pm ] |
Post subject: | RE:Turing Tower Defense |
fishtastic wrote: I might try to re balance just to make sure hard mode is beatable.
It is, you just have to be careful. I did it. |
Author: | Michael516 [ Thu Mar 13, 2008 2:51 pm ] |
Post subject: | Re: Turing Tower Defense |
great game, its really fun, but why does it say that there is not enough memory when you try to make it into more than one line? how many kbs was it before you compressed it to one line? |
Author: | fishtastic [ Thu Mar 13, 2008 6:30 pm ] |
Post subject: | Re: Turing Tower Defense |
Michael516 @ Thu Mar 13, 2008 1:51 pm wrote: great game, its really fun, but why does it say that there is not enough memory when you try to make it into more than one line? how many kbs was it before you compressed it to one line? around 50 KB, 1.8k lines |
Author: | petree08 [ Wed Mar 19, 2008 1:31 pm ] |
Post subject: | RE:Turing Tower Defense |
YOU ARE 1337 CODER!!! this is probalby one of the best game systems i've seen on compsci. A+ not much lag even with using drawcommands, sweet |
Author: | CodeMonkey2000 [ Wed Mar 19, 2008 2:47 pm ] |
Post subject: | RE:Turing Tower Defense |
1.8 K lines? Wow I didn't think this game would be that big. |
Author: | Sean [ Wed Mar 19, 2008 2:59 pm ] |
Post subject: | Re: Turing Tower Defense |
Good work, I enjoyed it. |
Author: | CodeMonkey2000 [ Wed Mar 19, 2008 3:01 pm ] |
Post subject: | RE:Turing Tower Defense |
@petree08 you obviously haven't played Forces |
Author: | fishtastic [ Wed Mar 19, 2008 11:07 pm ] |
Post subject: | Re: RE:Turing Tower Defense |
Thanks for all the comments. I will probably update the game to fix some of the new problems i found. Also I have few new idea that i wish to add. CodeMonkey2000 @ Wed Mar 19, 2008 1:47 pm wrote: 1.8 K lines? Wow I didn't think this game would be that big.
yes. it is much bigger than i expected. i was expecting the to be under 1k lines. but by the time i finish pathfinding ,one type of creep moving. and one tower. it was already 1k lines. |
Author: | Kharybdis [ Wed Mar 26, 2008 12:09 pm ] |
Post subject: | Re: Turing Tower Defense |
Good game....! If i cheat, its easy to beat the last level, but even then... some times are hard... damn blobs.. |
Author: | Doug101 [ Tue Apr 01, 2008 8:02 am ] |
Post subject: | Re: Turing Tower Defense |
awsome game this game puts all other turing games to shame i wish i make games like this. |
Author: | repsoccer16 [ Wed Apr 02, 2008 8:14 am ] |
Post subject: | Re: Turing Tower Defense |
simply the best it gets for turing. |
Author: | Doug101 [ Wed Apr 02, 2008 8:15 am ] |
Post subject: | Re: Turing Tower Defense |
for some reason this game will only work on some computers can somebody explain why direction is an error. |
Author: | fishtastic [ Wed Apr 02, 2008 5:06 pm ] |
Post subject: | Re: Turing Tower Defense |
Doug101 @ Wed Apr 02, 2008 7:15 am wrote: for some reason this game will only work on some computers can somebody explain why direction is an error.
can you post the error message? so i can try to fix it. I am still working on a update on my spare time. (i am usually busy doing random stuff:shock: ) this will probably my last big turing project. since i have to use c++ in my class. |
Author: | Doug101 [ Wed Apr 02, 2008 5:32 pm ] |
Post subject: | Re: Turing Tower Defense |
i think its just the version of turing we have a school it dosnt reconize "distance". |
Author: | Michael516 [ Wed Apr 02, 2008 7:23 pm ] |
Post subject: | Re: Turing Tower Defense |
its strange, it will work on some of the computers but not others. |
Author: | fishtastic [ Wed Apr 02, 2008 7:50 pm ] |
Post subject: | Re: Turing Tower Defense |
Michael516 @ Wed Apr 02, 2008 6:23 pm wrote: its strange, it will work on some of the computers but not others.
can you also post the error message you are getting. because if the problem is just Math.Distance then all i have to do is make my own distance funtion or i can just pre-compile the program in my update. |
Author: | Michael516 [ Thu Apr 03, 2008 7:15 am ] |
Post subject: | Re: Turing Tower Defense |
i'm not sure what it is because i am on one of the computers that it works on but i think that it sais something about Math not being a measure on distance. |
Author: | Doug101 [ Thu Apr 03, 2008 7:17 am ] |
Post subject: | Re: Turing Tower Defense |
ya Math.Distance is the only problem other than that its fine. |
Author: | DaveAngus [ Thu Apr 03, 2008 10:17 am ] |
Post subject: | RE:Turing Tower Defense |
Wow man. GREAT job!!!!! Loving the game. |
Author: | ashiphire [ Tue Apr 08, 2008 8:27 am ] |
Post subject: | RE:Turing Tower Defense |
amazing game, i can't think of any advice that hasn't already been said |
Author: | DaveAngus [ Tue Apr 08, 2008 8:46 am ] |
Post subject: | RE:Turing Tower Defense |
Oh I have a 'request'. For the triangular planes that can fly over top of all of the weapons...maybe create a "Anti-aircraft" weapon to make it easier to take them out. Already they arent to hard to take out just it would add a bit to the game. Also, I really like the upgrades that are available. DO you have any more games? Take care |
Author: | Tallguy [ Thu May 01, 2008 9:56 am ] |
Post subject: | RE:Turing Tower Defense |
3156 - final score u should make it an infinite lvls |
Author: | death bringer [ Mon May 05, 2008 10:57 am ] |
Post subject: | RE:Turing Tower Defense |
Can you make more levels I beat this on hard very good game though add this if you want a loading bar lol type RGBColor: record r,g,b:real end record View.Set ("graphics:max;max") proc DrawBar (x1_, y1_, x2_, y2_, BorderThk_, BackColor_, TrimColor_, Value1_, Value2_ : int, Col1_, Col2_ : RGBColor) const percent : real := Value1_ / Value2_ const width : real := abs ((x2_ - 2 - BorderThk_) - (x1_ + 2 + BorderThk_)) var FinalColor : int var ColFactor : RGBColor ColFactor.r := ((Col2_.r - Col1_.r) / 100) ColFactor.g := ((Col2_.g - Col1_.g) / 100) ColFactor.b := ((Col2_.b - Col1_.b) / 100) if BackColor_ not= -1 then Draw.FillBox (x1_, y1_, x2_, y2_, BackColor_) end if for i : 1 .. BorderThk_ %%Draws the border between the black outlines. Draw.Box (x1_ + i, y1_ + i, x2_ - i, y2_ - i, TrimColor_) end for Draw.Box (x1_, y1_, x2_, y2_, black) %%Outermost black line. Draw.Box (x1_ + BorderThk_ + 1, y1_ + BorderThk_ + 1, x2_ - BorderThk_ - 1, y2_ - BorderThk_ - 1, black) %%Innermost black line. if Value1_ > 0 then %%The inner fill bar color. FinalColor := RGB.AddColor ( Col2_.r - (percent * 100 * (percent * ColFactor.r)), Col2_.g - (percent * 100 * (percent * ColFactor.g)), Col2_.b - (percent * 100 * (percent * ColFactor.b))) Draw.FillBox ( x1_ + BorderThk_ + 1, y1_ + BorderThk_ + 1, x1_ + BorderThk_ + 1 + floor (min (percent, 1) * width), y2_ - BorderThk_ - 1, FinalColor) end if end DrawBar View.Set ("offscreenonly") var col1, col2 : RGBColor col1.r := 1 col1.g := 0 col1.b := 0 col2.r := 0 col2.g := 0 col2.b := 1 for i : 0 .. 100 cls DrawBar (0, 50, 800, 0, 0,white , grey, i, 100, col1, col2) View.Update () delay (80) end for |
Author: | CodeMonkey2000 [ Mon May 05, 2008 3:57 pm ] |
Post subject: | RE:Turing Tower Defense |
Why would anyone want to add a fake loading bar? Do you enjoy loading times? |
Author: | death bringer [ Wed May 07, 2008 10:37 am ] |
Post subject: | RE:Turing Tower Defense |
also add this at the end it's neat setscreen ("graphics:max;max,offscreenonly,nocursor") colorback (7) process Bump_Sound2 var Font1 : int Font1 := Font.New ("Arial:30") Font.Draw ("Hope you had fun playing Turing TD!",250,250, Font1, 0) sound (500, 200) end Bump_Sound2 process Bump_Sound sound (1000, 1) end Bump_Sound procedure Blur_Screen (I, C : int) Blur_Screen (100, 9) for B : 1 .. I drawline (Rand.Int (1, maxx), Rand.Int (1, maxy), Rand.Int (1, maxx), Rand.Int (1, maxy), C) end for end Blur_Screen const size := 100 const fireLength := 400 var decay := 0.93 var gravity := 0.1 var pixel : array 1 .. size, 1 .. 2 of real var velocity : array 1 .. size, 1 .. 2 of real var px, py : real procedure newFire (x, y, vx, maxV : real) var ang : int for i : 1 .. size pixel (i, 1) := x pixel (i, 2) := y ang := Rand.Int (500, 30000) velocity (i, 1) := cosd (ang) * (Rand.Real * (2 * maxV) - maxV) + vx velocity (i, 2) := sind (ang) * (Rand.Real * (2 * maxV) - maxV) end for end newFire procedure moveFire (c : int) for i : 1 .. size pixel (i, 1) += velocity (i, 1) pixel (i, 2) += velocity (i, 2) velocity (i, 1) *= decay velocity (i, 2) -= gravity velocity (i, 2) *= decay drawdot (round (pixel (i, 1)), round (pixel (i, 2)), c) end for end moveFire procedure launch (x, ang, spd, c : int) px := x py := 0 var pvx, pvy : real pvx := cosd (ang) * spd pvy := sind (ang) * spd loop delay(3) fork Bump_Sound2 exit when pvy < 0 px += pvx py += pvy pvx *= decay pvy -= gravity pvy *= decay drawfilloval (round (px), round (py), 2, 2, c) View.Update cls end loop newFire (px, py, pvx, 20) for i : 1 .. fireLength moveFire (c) View.Update cls end for fork Bump_Sound end launch loop launch (Rand.Int (100, maxx - 100), Rand.Int (70, 110), 40, Rand.Int (0, 255)) end loop |
Author: | death bringer [ Wed May 07, 2008 10:51 am ] |
Post subject: | Re: Turing Tower Defense |
This is the file i have that i've upgraded |
Author: | Clayton [ Mon May 12, 2008 4:53 pm ] |
Post subject: | RE:Turing Tower Defense |
death_bringer, you absolutely have to credit code to the original author (of which you have not done). For now this thread shall be locked. If you have any issues, please PM me. |