Computer Science Canada

[FP] BugRacer

Author:  Dan [ Tue Jun 03, 2008 1:08 am ]
Post subject:  [FP] BugRacer

Quote:

BugRacer

BugRacer is the product of the advanced project of the 2008 fall CS4431
class at lakehead university. The goals of the project where to make an
online racing game that suported at least two player play. The magor
technologys used in this project where OpenGL, OpenAL, C and the
winsocks libbarys. This is the complte stage 2 version of the game.
------------------------------------------------------------------------
Credits:
-Graphics, Core Engion & User I/O:
--Dan
--Lyle Chamarette
-AI, Physics & Colesion Detection:
--Ben
--Michael Lam
-Network & Online Play:
--Harsimrat Thukral
--Ryan ODonnell
-Supervised by Dr. M. Benson
------------------------------------------------------------------------
Open Scoure Code Used:
-OpenGL: http://www.opengl.org/
-OpenAL: http://www.openal.org/
-Based on some conspects and ideas from Start Your Engines, Developing
Driving and Racing Games, Jim Parker, Paraglyph Press, 2005.
------------------------------------------------------------------------
Other public domain and lincesed resuroces used:
-3D Models and materals from Kator Legaz: http://www.katorlegaz.com
-Textures from:
-- http://www.blender3d.ch/frozenmist/
-- http://www.riccardocovino.it/bconf/orange/index.html
-- http://blenderartists.org/forum/showthread.php?t=24038
-- Yorik van Havre
------------------------------------------------------------------------
Lincsence:
All oringal code and copyrightable work for this project is put under
the GNU General Public License, version 2.
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html


I have complie serveral versions that have full screen or windowed, sound or no sound and one high graphics one that turns everything to max. Oringal BugRacer was a multilyplayer online game witch supported up to 10 or so players and it worked that way a few times but i have disbaled the network featurers in this version as it was still buggy and caused issues.

To play this game you will need at least an ok graphics card and 500mb ram, and at least 150 mb hard drive space. Unfrontly it only runs on windows right now. You will need OpenGL and posibly OpenAL to play it. OpenGL might allready be installed on your computer and if you seem to need openal you can get it here.

Keys and controls can be found here: http://compsci.ca/~cs4431/index.php/Keys

Simple ones are:
Quote:

* 'a' Shift Up and play shift sound
* 'z' Shift Down and play shift sound
* UP Move forward and play engine sound
* LEFT Turn left
* RIGHT Turn right
* DOWN Move backwords
* SPACE Hand break and play breaking sound


Please note that i was only part of this project so don't blame me for all the bugs or give me all the credit Razz There are probly memeory leakes, unfinshed featueres, debuging stuff and other things in there as well as lots of inefshent code but it was enought to get mt an A+ in the coures and you can't force peoleop to work or fix there code.


Download: http://compsci.ca/~dan/race/BugRacer-r3.zip (54M)

Author:  rdrake [ Tue Jun 03, 2008 1:09 am ]
Post subject:  RE:[FP] BugRacer

I'll bet my Tux goes faster than your Tux!

Author:  Dan [ Tue Jun 03, 2008 1:12 am ]
Post subject:  RE:[FP] BugRacer

"Super linux penguin happy fun time" ftw!

If any one is intrested, i can post the source code publicly but it is messy as hell and prity burtal due to a lack of coding or even commenting coventions and lack of planing in the team.

Author:  Dan [ Tue Jun 03, 2008 11:40 am ]
Post subject:  RE:[FP] BugRacer

If you need glut32.dll you can download it from here: http://compsci.ca/~dan/race/glut32.dll

Author:  apomb [ Tue Jun 03, 2008 12:15 pm ]
Post subject:  RE:[FP] BugRacer

So you fixed the "it doesnt run fast outside of VS" problem!

Congrats dan, i cant wait to play this.

Author:  Dan [ Tue Jun 03, 2008 12:17 pm ]
Post subject:  RE:[FP] BugRacer

I am uploading a new distubtion of the game with some missing dll files, i will have a link in about 15 mins and it should work on most computers.

Author:  petree08 [ Tue Jun 03, 2008 12:18 pm ]
Post subject:  Re: [FP] BugRacer

i got this message when i ran it

Author:  Dan [ Tue Jun 03, 2008 12:21 pm ]
Post subject:  RE:[FP] BugRacer

Your missing the visual studio dlls i will have them uploaded soon, if you don't want to wait you can go to http://compsci.ca/~dan/race and download all the dll files in that dir and put them in the same dir as the games files.

Author:  petree08 [ Tue Jun 03, 2008 12:26 pm ]
Post subject:  RE:[FP] BugRacer

i'll just wait

Author:  timmytheturtle [ Tue Jun 03, 2008 12:26 pm ]
Post subject:  Re: RE:[FP] BugRacer

rdrake @ Tue Jun 03, 2008 1:09 am wrote:
I'll bet my Tux goes faster than your Tux!


I challenge your Tux!

Author:  Dan [ Tue Jun 03, 2008 12:28 pm ]
Post subject:  RE:[FP] BugRacer

New version is up at http://compsci.ca/~dan/race/BugRacer-r3.zip

It should have the missing dlls so you can run it.

Author:  apomb [ Tue Jun 03, 2008 12:30 pm ]
Post subject:  RE:[FP] BugRacer

53MB ... wow, this better be worth it Wink

Author:  Dan [ Tue Jun 03, 2008 12:32 pm ]
Post subject:  RE:[FP] BugRacer

54MB now with the new version :p

Author:  apomb [ Tue Jun 03, 2008 12:39 pm ]
Post subject:  RE:[FP] BugRacer

well that looks really nice, (of what i could manage to quickly view here at work). I'd say it looks better than my old "Indianapolis 500" game for windows '98.

Author:  petree08 [ Tue Jun 03, 2008 12:46 pm ]
Post subject:  RE:[FP] BugRacer

dude-man!!!!!!!!!!


pretty sweet, i crashed into the penguin's house
he didn't seem to happy to see me

Author:  CodeMonkey2000 [ Tue Jun 03, 2008 6:19 pm ]
Post subject:  RE:[FP] BugRacer

Holy crap, 44.8m was used up on the image of the sky! Other than that, it's pretty sweet Very Happy

Author:  Dan [ Tue Jun 03, 2008 7:47 pm ]
Post subject:  Re: RE:[FP] BugRacer

CodeMonkey2000 @ 3rd June 2008, 6:19 pm wrote:
Holy crap, 44.8m was used up on the image of the sky! Other than that, it's pretty sweet Very Happy


But it's a real nice sky Laughing


: