Computer Science Canada Zelda SNES style- test engine |
Author: | RedRogueXIII [ Sat Dec 03, 2005 3:51 pm ] |
Post subject: | Zelda SNES style- test engine |
Here is the basics of my Zelda turing engine, one bad guy a few bushes, but they're hard coded instead of in a class, it handles one rupee at a time.- gotta change that also, move using the arrow keys, attack using ctrl, hold ctrl for a choppy spin attack that doesnt work yet(hit detection). move off the map to the next to respawn grass and bad guy. enjoy, im going to work on this after i finish my WWII shooter game. [url]http://www.godetiaclarkia.com/mike/Zelda Turing.zip[/url] * You need winzip, and there is a lot of bmps ... Comments, suggestion to make it more efficent appreciated. |
Author: | iker [ Sat Dec 03, 2005 8:53 pm ] |
Post subject: | |
theres not enough bitmaps is what you should have said! try putting the other 4 sword directions (ne,nw,se,sw) into the .zip. Other then that, its pretty good, a little fast though |
Author: | RedRogueXIII [ Sun Dec 04, 2005 3:00 pm ] |
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my mistake, thanks for telling me that, heres the version with the full sword ensemble. |
Author: | Shyfire [ Mon Dec 05, 2005 5:31 pm ] |
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ok first thing its a good start to a zelda game but...... 1: its a little fast (i suggest putting a fps limiter in it) 2: the screen is a little to big 3: the enemy moves to fast and u cant hit him 4: how did u get the bush to go away when u jit it 5: try to clean up the movement anywho i really liked it, it brought back memories GOOD WORK + 10 bits if u need any help with it the just pm me and ill help you with what i can |
Author: | RedRogueXIII [ Mon Dec 05, 2005 6:24 pm ] |
Post subject: | |
thanks, ill try and work on making it slower, yea, have to make it so that the enemy does not end up on top of the player. The bushes were done with a boolean variable for every bush, if the player's attack is on the same spot as the bush then the flag becomes false and will not redraw, also it creates a rupee at whatever spot the bush was, gotta randomize it to drop either a heart rupee, bombs or arrows. but yea, thanks , very much appreciated. |
Author: | MiX-MaztA-M8riX [ Tue Dec 06, 2005 2:35 pm ] |
Post subject: | |
very nice, but light up a-bit people, it is a TEST engine! |
Author: | RedRogueXIII [ Sat Dec 10, 2005 1:58 pm ] |
Post subject: | NEW ENGINE |
(BIG UPDATE) Ive scrapped the old one and made a totally new one, although it doesnt include attacking or rupees im posting this for feedback. Is the speed good enough? and what would be a good tile size ? the old one used 10 x 20. Better animation and controllability, except its not possible to go diagonal, but meh. :: A lot more pictures... (controls) arrow keys -move ctrl - run |
Author: | Paul [ Sat Dec 10, 2005 7:11 pm ] |
Post subject: | |
The walking bit is a bit slow on my 550 mhz, other wise it looks good. (I use to keep running in zelda anyway) This would be so much easier with sprites, instead of using all those lines of code but too bad sprites aren't working. You might want to try fiddling wtih View.UpdateArea and also take a look at This tutorial |
Author: | jamonathin [ Mon Dec 12, 2005 10:32 am ] |
Post subject: | |
Thats a good start, the next thing that you'll probabily want to do after Paul's input, is make the screen like, i dunno 400;400? but center the guy and have the map move around him, or, when the guys gets close to the edge of the screen, have the screen slide over the opposite direction. Uf your not shure what im talkin about, just search up the other Zelda game on compsci. |
Author: | RedRogueXIII [ Mon Dec 12, 2005 8:04 pm ] |
Post subject: | |
Hmm yea that other zelda game looks really good, i alreadly have a scrolling background - see older version above /\ but its not smooth as the other ones, i'll probably have it scroll by 1 than delay for about 10 ms then move on. i'll think ill go with the 800x500 cause i wanna go with custom bigger backgrounds. |
Author: | Saad85 [ Mon Dec 12, 2005 9:21 pm ] |
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it may just be my computer but it's a bit too slow. i think a good walking speed would be half way between your current walking speed and your running speed |
Author: | nastynika [ Tue Dec 13, 2005 10:26 am ] |
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could you but this game into a .t save so that the computer that i use will except it please |
Author: | RedRogueXIII [ Tue Dec 13, 2005 5:18 pm ] |
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in exe - just copy it into the other folder and it should run properly |
Author: | nastynika [ Tue Dec 13, 2005 6:42 pm ] |
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no the computers at school wont let us download zip files only .t |
Author: | Tony [ Wed Dec 14, 2005 9:21 am ] |
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There are a lot of bitmaps involved. Are you allowed to download those? |
Author: | nastynika [ Wed Dec 14, 2005 10:01 am ] |
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yes we are |
Author: | donkey [ Mon Dec 19, 2005 10:01 am ] |
Post subject: | |
hi could you please convert this to a .t save file |
Author: | RedRogueXIII [ Sat Dec 24, 2005 10:55 am ] |
Post subject: | |
well i could but then there is an immense amount of bmps involved, and i dont realy feel like posting every single one, sorry. |
Author: | Clayton [ Wed Jan 11, 2006 8:16 pm ] |
Post subject: | |
i like this newest engine it looks really good link walking should be a bit faster though but good job, when i ran it though, link disappeared in the lower left corner, you might want to check into that though it only happened once to me good job my hats off to you |
Author: | CodeMonkey2000 [ Tue Jun 06, 2006 6:51 pm ] |
Post subject: | |
thats pretty cool. here is wat im working on. |
Author: | _justin_ [ Tue Jun 06, 2006 7:12 pm ] |
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ehh thats pretty nice the only suggestion i can think of for now is maybe make the screen a bit bigger |
Author: | Clayton [ Tue Jun 06, 2006 9:55 pm ] |
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um, why is this topic back at the top of the list? didnt you guys read [The Rules] about being necromancers? plz dont revive dead topics @mods: i think there should be a auto topic-lock after a certain time for V3 |
Author: | TheOneTrueGod [ Tue Jun 06, 2006 10:10 pm ] |
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I was just thinking that like an hour ago when I first read this post And probably something that makes it so posts have to be at least x characters long... It would prevent spam (more like wood. Hah! I'm clever ) |
Author: | ThePyroManiac [ Wed Mar 09, 2016 9:23 am ] |
Post subject: | RE:Zelda SNES style- test engine |
Its great with a bit more work i might even be willing to pay for it |
Author: | lordroba [ Sun Apr 10, 2016 8:54 pm ] |
Post subject: | Re: Zelda SNES style- test engine |
This is the second time this thread has been resurrected, but this time it's almost been 10 years! This makes me feel old.... |
Author: | Insectoid [ Mon Apr 11, 2016 6:10 pm ] |
Post subject: | RE:Zelda SNES style- test engine |
Christ, this threads been around longer than me! Might be the longest necro I've ever seen! Jeez pyro, did you go all the way back to page 51 to find this? |
Author: | ThePyroManiac [ Wed May 04, 2016 9:13 am ] |
Post subject: | RE:Zelda SNES style- test engine |
lol yeah |