Computer Science Canada "Time Crisis"-like game, suggestions/help needed |
Author: | skatelhs [ Fri May 23, 2003 1:22 pm ] | ||
Post subject: | "Time Crisis"-like game, suggestions/help needed | ||
Hi. I am making a games similar to Time Crisis, the one in the arcades where you put your foot down on the big metal thing and your character hides behind something, making enimies not be able to shoot at you. So far I've got the crosshair and bullet-counter thing.
I was wondering if anyone had some better bullet-shoot and the no-bullets-left sounds, because mine really suck. Also, can anyone make it so when you press 'r' bulletsleft becomes equal to 8? I dont really understand the whole boolean thing that most everone uses. Also, if you had any suggestions on improvements i could make that would also be great. thanks (also, if anyone does some of this ii wouldnt mind donating my bits, i dont really even know what they are for ) |
Author: | Tony [ Fri May 23, 2003 4:30 pm ] |
Post subject: | |
for sounds you can just load .wav or even .mp3 (i think) as for boolean. Its a true/false variable that are used as flags. Basically when a sertain action happens, you set appropriate flag to true so that at another point you can check the status of your flag to find out if sertain even should take place or not. Such as display a sertain object while objectFlag = true. Then you would have a procedure that contols those flags and raises or lowers them (true/false) |