Computer Science Canada

Gravity attempt

Author:  lil_mickey [ Tue Jun 28, 2005 10:06 pm ]
Post subject:  Gravity attempt

here is my attempt at a 2d mario/sonic type gravity engine. Its quite primitive right now, but i would like to get some suggestion/ tips as to how you think i could improve..thanks in advance!

[Edit: if this is in the wrong section, please feel free to move the thread to the appropriate section, Mods.}

Author:  Delos [ Tue Jun 28, 2005 11:08 pm ]
Post subject: 

Not a bad first attempt. A few pointers:

1)
F2

2)
Look up the Tutorials on types and records, it will save you having to declare so many needless variables.

3)
A little glitch (feature?): The first jump is always about twice as high as all subsequent jumps.

4)
Add some restrictions so that the object cannot leave the screen (something like 'if obj.pX < maxx then...'

+ bits

Author:  Shyfire [ Wed Jun 29, 2005 1:17 am ]
Post subject: 

ya im making a game using gravity heres a sample
warning it is still unfinished

Author:  lil_mickey [ Wed Jun 29, 2005 9:49 am ]
Post subject: 

yea that first jump thing really bewilders me...ill look into it.
As for the Mario game, it looks good so far...the jumping looks good, may i see the code for it?

but anyways, thanks for the tips (and the bits), ill go work on it some more.

Author:  Shyfire [ Wed Jun 29, 2005 9:43 pm ]
Post subject: 

sure ill pm it to you just dont show it to the whole world k

Author:  lil_mickey [ Wed Jun 29, 2005 10:07 pm ]
Post subject: 

alright, thanks man, really appreciate it.


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