Computer Science Canada

realsistic car physics

Author:  dejan [ Thu Jun 09, 2005 3:56 pm ]
Post subject:  realsistic car physics

i am making a racing game and am wondering if anybody knows how to make realistic car physics. If so, can you share.

Author:  Drakain Zeil [ Thu Jun 09, 2005 5:22 pm ]
Post subject: 

You want to be able to reduce forces on the other side as turning to one, so if you're turning left, the car should begin to keep going in that direction until your car has a 0 on that end from subtraction due to moving in an alternet direction. Try that.


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