Computer Science Canada Snake Game |
Author: | evogre3n [ Wed Jun 01, 2005 2:26 pm ] |
Post subject: | Snake Game |
Well, i know that there have been a lot of posts on this, but as much as I search through the forum and read the multiple array tutorials available, I just dont understand how it works with snake, and how i would go about creating a snake game. Its for a school assignment, and I would really appreciate it if anyone could help me out, not tell me the answers, but send me in the right direction or w/e. would be really appreciated if someone could help. Thanks a lot cheers! |
Author: | lyam_kaskade [ Wed Jun 01, 2005 2:59 pm ] |
Post subject: | |
Ummm...these two made snake games. It might help you. http://www.compsci.ca/v2/viewtopic.php?t=9050 [url]http://www.compsci.ca/v2/viewtopic.php?t=9035&start=0&postdays=0&postorder=asc&highlight=uncle+worm [/url] |
Author: | Cervantes [ Wed Jun 01, 2005 3:04 pm ] |
Post subject: | |
Multiple arrays? You mean, multi-dimensional arrays? If so, then yes, you will need those to store the environment that your snake interacts with. Generally, a 0 represents an open space. A 1 would represent a wall. Your snake should be a flexible array (because he can grow!) of a record that records x and y components. You'll also need to keep track of the snake's direction. Just use a global variable for that. I think that should "send [you] in the right direction". On the other hand, you could have already gotten that and are wondering, say, about how to get the segments to follow each other. I don't know, because you haven't specified. If you want help, you're going to have to specify. |
Author: | evogre3n [ Wed Jun 01, 2005 3:16 pm ] |
Post subject: | |
multple array? lol i ment multiple array tutorials, as in lots od different array tutorials ![]() And i know everything you have told me, im just confused on how to use it, perhaps I should think about it some more ![]() ![]() |
Author: | evogre3n [ Fri Jun 03, 2005 6:27 am ] |
Post subject: | |
Anymore help plz? ![]() |
Author: | evogre3n [ Fri Jun 03, 2005 8:15 am ] |
Post subject: | |
Cervantes wrote: Multiple arrays? You mean, multi-dimensional arrays? If so, then yes, you will need those to store the environment that your snake interacts with. Generally, a 0 represents an open space. A 1 would represent a wall.
Your snake should be a flexible array (because he can grow!) of a record that records x and y components. You'll also need to keep track of the snake's direction. Just use a global variable for that. I think that should "send [you] in the right direction". On the other hand, you could have already gotten that and are wondering, say, about how to get the segments to follow each other. I don't know, because you haven't specified. If you want help, you're going to have to specify. I dont even understand how to make flexible array ![]() |
Author: | MysticVegeta [ Fri Jun 03, 2005 3:13 pm ] | ||||
Post subject: | |||||
If you want to add dimensions
|
Author: | Cervantes [ Fri Jun 03, 2005 3:47 pm ] |
Post subject: | |
evogre3n wrote: I dont even understand how to make flexible array
![]() You're in luck! And Mystic, that does not add dimensions. That adds elements. 8) Lastly, can you please tone down your sig? It's rather long. |
Author: | MysticVegeta [ Fri Jun 03, 2005 6:38 pm ] |
Post subject: | |
yeah sry, i am gonna change it, i liked it when you said long and wrong lol they rhyme |
Author: | evogre3n [ Mon Jun 06, 2005 7:44 pm ] | ||
Post subject: | |||
Okay im making some progress with this game. I finally understand this whole flexible array thing, and i got the outside collision detection, but the self collision is what I cant figure out.
Ive looked at the Worm game posted in 1st reply, and it seems to work there, but its not working for me, and I even tried to duplicate that set of code, and it still doesnt seem to work, any help is appreciated ![]() |
Author: | Cervantes [ Mon Jun 06, 2005 8:53 pm ] | ||
Post subject: | |||
For snake, you shouldn't be using whatdotcolour. It just complicates everything. Snake works on a grid system, so, you don't need to worry about checking ranges of values. It's just a single point comparison. Do you know how to use 2D arrays? (check the Tutorial section, if not!) I recommend you use one of those for your map, and fill it with integers (or strings, w/e) that represent different things. ie. 0 = empty, 1 = wall, 2 = apple. Then just take the x and y position of the snakes head, plop that into your grid array (like this:
) and voila, you've got your collision detection. |
Author: | evogre3n [ Mon Jun 06, 2005 8:56 pm ] |
Post subject: | |
ive read through this tutorial several times, and I am just not understanding it one bit. If you could, walk me through it, or something, I really am lost ![]() |
Author: | evogre3n [ Mon Jun 06, 2005 10:00 pm ] |
Post subject: | |
SOrry for the double post. This is really starting to bug me. My teacher says i cant switch games and this assignment is due friday and worth 25% of my mark, and its just killing me that I cant even begin this, its really agravating. If someone experienced could please help, i basically am a total noob at this. What we learned in tech this year was not enough for me to gain the ability to code this game, and i am just really lost. anyone, plz help. thanks alot ![]() |