Computer Science Canada space game |
Author: | fehrge [ Wed May 18, 2005 10:53 am ] | ||
Post subject: | space game | ||
This is a simple game that I am making in my spare time. It is not finished and I am still working on it.
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Author: | Delos [ Wed May 18, 2005 12:56 pm ] |
Post subject: | |
Quite nice. 1) Learn how to use View.Update(). 2) Learn to position your window correctly. There are ways of dynamically centering windows...hmm...that gives me an idea. 3) Please don't use processes. They're evil. They seem to work reasonably well in your programme, but don't get into the habit of using them. Their level of complexity and lack of functionality will bite you later on. See if you can take what you have and instead of running seperate processes, incorporate all movement into one happy main loop. 4) "nobuttonbar" is useful. 5) Your colours! Oh your colours! Brighter, more jovial colours would make the proggie quite some better... 6) Instructions would have been nice...it took me quite some time to realize that I wasn't supposed to *catch* those blocks, despite the odd container-shaped thing at the bottom having almost a perfect fit for them! And what was the point of having 2 bullets? Also, your 'ammo' counter is a little odd. Is it telling us how much we have left (as the name implies) or how much we have used (as the name most defintely does not imply). Good job, but fix it to make it even better. + bits. |
Author: | jamonathin [ Wed May 18, 2005 1:04 pm ] |
Post subject: | |
I didn't play very much of it, I got to level 2. I couldn't take it any more, that game's just dull and boring. If this game was something unique I wouldn't be saying this, but there are so many of these games that if you're gonna post one, make it good. I thought there'd be a lot more than was was playing with all of that code. At first I tough you were just supposed to catch the boxes because of that wierd shape, then I realized you shoot them down. Dont take any of this personally, I just didn't want to fall asleep. Things to learn next: - Multiple Falling Items at different speeds - Graphics (background, see coutsos credits above) - Reading the Game suggestion topic, to find out what other gaems besides that - Offscreenonly/View.Update - Keyboard (array char of boolean/Input.KeyDown) - The all mighty comma ' , ' <- Use that when var'ing more than one variable where they are all equal to the same thing. - cls : Don't draw overtop of everything else with black EDIT: I was typing this up while delos was posting, I like how we both tried to catch the boxes lol. |
Author: | Lazarus [ Wed May 18, 2005 1:40 pm ] |
Post subject: | |
The ammo was going up every time I shot, even when I missed "porpusly" (spelling?), shouldn't it go down? Also you should have added bonus's so some object are worth more points, you get extra ammo, extra lives etc, only from Random objects though. |