Computer Science Canada Pool Demo... Hopefuly I will finish this one.. (ya right =Þ |
Author: | Homer_simpson [ Thu May 08, 2003 10:22 pm ] |
Post subject: | Pool Demo... Hopefuly I will finish this one.. (ya right =Þ) |
the name says it all... just download the attachment... hopefully i'll finish this one b4 the lazy ass thing gets over me again... |
Author: | Catalyst [ Thu May 08, 2003 10:27 pm ] |
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nice you should get the interball collisions goin why is it called may screw? |
Author: | Tony [ Thu May 08, 2003 10:27 pm ] |
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well we do have a half-ass tutorial on programming pool... Maybe you can supply some actual working code for proper collision once you get your game to work |
Author: | Catalyst [ Thu May 08, 2003 10:29 pm ] |
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ive got a 2d vector class that might be of use to someone making a pool game |
Author: | Homer_simpson [ Thu May 08, 2003 10:31 pm ] |
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sweet.... Quote: why is named may screw
cuz when i'm writing a program i saved many different files as i proceed cuz like suddenly a new idea comes to my mind so i save the old file and save the second file as may screw 1 or might get assed or something like that =) and i'll make sure i check yer tutorial before i realse the final version... Bwahahahhahahahhaaaaaaaaarrrr.... right now the idea of making a multiplayer pullgame just flashed into my mind so the next file i'll be uploading will probably be may screw 4 or 5 hehe |
Author: | Homer_simpson [ Thu May 08, 2003 10:58 pm ] |
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ok i got a little problem here I dunno how to play pool... =( i know that it's a 2 player game and u are supposed to put the balls in the holes and whoever finishes first wins... but i dunno when do players change turns which balls belong to which players and how many balls are there?! |
Author: | Tony [ Thu May 08, 2003 11:00 pm ] |
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go to www.yahoo.com and play in some yahoo pool... it has all the rules and stuff... you'll also get to see what you have to do |
Author: | Homer_simpson [ Fri May 09, 2003 12:43 am ] |
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ok here's another problem the friction and the ball speed is so very unrealistic....=Þ I have marked the place that you should consider. the ball moves too fast when i give it a little power and move to slow when i give it alittle =( |
Author: | Tony [ Fri May 09, 2003 1:09 am ] |
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friction is relative to the speed of the moving object and thus must be a multiple as highspeed object produces more drag. b.speed *= 0.8 works much better though you need to have another if statment in there to stop the ball once it gets down to a decimal low enough... cuz otherwise it can keep on dividing for a long time. |
Author: | Homer_simpson [ Fri May 09, 2003 1:52 am ] | ||
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this is what i used
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Author: | Homer_simpson [ Fri May 09, 2003 2:51 am ] |
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ouk now.... is it just me or is there something terribly wrong with my ball collision detection....? |
Author: | Homer_simpson [ Mon May 12, 2003 1:03 pm ] |
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Almost done!!!!!!!!!!! |
Author: | Catalyst [ Mon May 12, 2003 2:19 pm ] |
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the collisions dont seem to work right also the ball dont colidde with eachother |
Author: | Homer_simpson [ Mon May 12, 2003 3:21 pm ] |
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that's y i said almost done... |