Computer Science Canada

[Game] ~Star Catcher~

Author:  Delos [ Thu Apr 14, 2005 9:06 pm ]
Post subject:  [Game] ~Star Catcher~

I've been a little bored the last week, what with studying for finals and all. Honestly, so much stress. Too much stress.
So I made this. Funny, it's the first fully functional programme I've made in a long time.

Ok, basic premise. Dodge 'asteroids' and catch 'stars'. Last as long as you can.
Please read the ReadMe before you play.

Have fun.
- Delos

Author:  jamonathin [ Fri Apr 15, 2005 8:09 am ]
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Pretty good! I like how its all Turing and no bmps. The only thing that was wrong with it was the screen limits were a little tall, and yeah it was a little hard to focus, but oh well. It was good though, keep it up.

I guess the next edition to the game would be other levels and an opposing AI.

Author:  [Gandalf] [ Fri Apr 15, 2005 4:38 pm ]
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Pretty cool, as soon as I figured out that you weren't supposed to hit the boxes (asteroids) too Smile especially considering its pure Turing.

One suggestion, the high score list (if thats what it is?) or something blink REALLY fast at the end of the game, so you cnat see it...

Author:  Delos [ Fri Apr 15, 2005 5:27 pm ]
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@jamonathin
What do you mean the 'screen limits were a little tall'?

@[Gandalf]
Did you read the ReadMe? Laughing
As for the 'high scores list', I've updated the proggie...it seems that I selected "close run window on exit" when compiling...

Author:  [Gandalf] [ Fri Apr 15, 2005 5:44 pm ]
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Ya, lol I just noticed it after posting Smile.

gahh!! too fast, too fast!
Nice, high score: 15539
Time lasted: 154 seconds

*edit* listen to that warning guys, trust me Shocked

Author:  Delos [ Fri Apr 15, 2005 6:08 pm ]
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Ditto.

154.686 seconds
17217 points
339 stars
4 destroyed

Shocked
I'm seeing things now...


Edit


164.03 seconds
22272 points
440 stars
3 destroyed

Beat that!

Author:  jamonathin [ Sat Apr 16, 2005 11:46 am ]
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It was just your setscreen limits. All the comps I go on, the pixel height isn't too large, and I just didn't know what was goin on at first, but then i saw that the screen (y-axis) was too tall. It's nothing to worry about. Wink

Author:  Cervantes [ Sun Apr 17, 2005 7:02 am ]
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Very nice Delos. Nice, polished game. I like the idea of bullets going off at random angles. I'd play it again, but I don't want to over do it on my eyes. I really wish the asteroids didn't flash!
+25 BITS

Author:  Delos [ Sun Apr 17, 2005 7:56 am ]
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[grins]

Now, where would the fun be in that? Keep in mind that if you shoot the asteroids, they stop flashing....hehehe.

Post up your highscores.

Author:  Cervantes [ Sun Apr 17, 2005 10:14 am ]
Post subject: 

Delos wrote:

Post up your highscores.


Err, I think I collected about 170 stars, destroyed 48 of them (Laughing damn rookie pilot needs to learn how to shoot straight! [aah, the irony is that wouldn't have helped me!]), and maybe 8000 or so points? Don't quite remember. I'm scared to play it again! Laughing j/k

Author:  Viper [ Wed Apr 20, 2005 11:44 am ]
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omg headache Sad Sad Sad good game though try taking the white dots out it would make it more fun 2 play n cost less advil Laughing

Author:  jamonathin [ Thu Apr 21, 2005 6:02 am ]
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There's nothin wrong with the stars, i think it's a pretty nice effect, and headache free. Try getting some prescription glasses.

Author:  Delos [ Thu Apr 21, 2005 10:08 am ]
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Hmm...I'm surprised no one's said anything about the allusions/easter eggs yet...

Author:  white_dragon [ Thu Apr 21, 2005 10:25 am ]
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lol agreed. wonder why nobody has mentioned it......

Author:  [Gandalf] [ Thu Apr 21, 2005 3:24 pm ]
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What? Allusions/easter eggs? I didnt know there were any...

All I managed to get in my attempts was a score of -471 Sad

Author:  Delos [ Fri Apr 22, 2005 8:25 pm ]
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Negative score...nice one there...Laughing

Each time you start the game you get 1 of 3 possible openings. They all start the same:
3...2...1...
followed by
- Go! (Generic opening...nothing interesting)
- GO!!! (The name of the 4th OP of Naruto...yes, it does have 3 exclamation marks in the name...[sigh].)
- Let's Jam... (A reference to the opening lines of the OP of Bebop)

Author:  Flikerator [ Fri Apr 22, 2005 9:37 pm ]
Post subject: 

Now about that source code....lolz Wink

Just played, very good Smile

I only played to 100 seconds and I started tripping out and decided to stop Razz

Author:  Vertico [ Fri Apr 22, 2005 9:58 pm ]
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it was fun, but now my eyes are herting. i knew i should not have gone back for that second game.

i did so bad im not even going to post my score. Crying or Very sad

good game

Author:  Delos [ Sat Apr 23, 2005 10:01 am ]
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Flikerator wrote:
Now about that source code....lolz Wink

Just played, very good Smile

I only played to 100 seconds and I started tripping out and decided to stop Razz


What about the source code? You want to see it? Believe me, there's nothing amazing in it. The only areas of finesse that I can think of were constructed for the possibility of having a variable number of bullets on screen at a time. Basically, array elements were attached to boolean flags that dictated their activity, or lack thereof. If the case existed where all were active, but a call was still present, a new element was created, until a limit was reached. This method saved time in having to resort the array each run to designate activity.
Yeah...it looked cool in debug mode, where the activity in each element was visualized Laughing.

[edit]
Btw:
Score: 19324
Time: 178.489 seconds
Stars: 381
Stars destroyed: 3


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