Computer Science Canada Mario - Not Complete |
Author: | TheEvilOne [ Wed Mar 30, 2005 12:01 am ] |
Post subject: | Mario - Not Complete |
First of all - Woohoo! I'm the first loser to post in the Basic forum in 2005 ![]() Anyways, I came here for the Turing and noticed you guys do BlitzBasic too ![]() This is something I programmed in BlitzPlus a while back, I was working on recreating the original mario game, just for fun. I dont have the full version of Blitz, otherwise I would have compiled it, so you only have the source (just as good ![]() Anyways, heres my things I was working on ![]() I dont think ill ever finish it, as I got bored, and moved onto a 2D MMORPG game ![]() NOTE: Run AnimMoveTest.bb |
Author: | Cervantes [ Wed Mar 30, 2005 6:07 pm ] |
Post subject: | |
Hmm, collision detection needs work. I haven't looked at your code much, but I wonder: is it a problem with the map, or with the actual detection? Did you use that Mappy program? Just a guess, since you named your map file mappy. ![]() You made this in BlitzPlus, you say? Did you transfer it into BlitzBasic, or are BlitzPlus programs compatible with BlitzBasic? Lastly, is the MMORPG game done in blitz? ![]() Thanks for the submission, -Cervantes |
Author: | TheEvilOne [ Sun Apr 03, 2005 1:09 am ] |
Post subject: | |
Yeah.. the MMORPG is being made in Blitz, but its a lot more complex than this. I also use Mappy for the MMORPG, and Mario. Only... Mario was one of my first projects and it got scrapped for lack of interest ![]() EDIT: and as a note... BlitzBasic isnt really a language/module. They have BlitzPlus, BlitzMax, and Blitz3D... although they used to have a module called Blitz2D... |