Computer Science Canada 3D Graphics with Haskell |
Author: | wtd [ Sat Mar 05, 2005 2:11 pm ] | ||
Post subject: | 3D Graphics with Haskell | ||
I know a lot of people here are primarily concerned with graphics, so a quick screenshot, then the code. Quote: module Main where
import Graphics.UI.GLUT import Graphics.Rendering.OpenGL main = do (progName,_) <-getArgsAndInitialize createAWindow progName mainLoop createAWindow windowName = do createWindow windowName displayCallback $= displayPoints displayPoints = do clear [ColorBuffer] renderPrimitive Polygon $ mapM_ (\(x, y, z) -> vertex $ Vertex3 x y z) myPoints myPoints :: [(GLfloat,GLfloat,GLfloat)] myPoints = [(-0.25, 0.25, 0.0) ,(0.75, 0.35, 0.0) ,(0.75, -0.15, 0.0) ,((-0.75), -0.25, 0.0)] And now, the command required to compile it (Main.hs) using GHC (Glasgow Haskell Compiler) 6.4:
A tutorial is available at: http://www.tfh-berlin.de/~panitz/hopengl/skript.html#tth_chAp1 |