Computer Science Canada

Better version of DanSprite?

Author:  Weapon X [ Fri Mar 04, 2005 9:45 pm ]
Post subject:  Better version of DanSprite?

I am a complete noob at turing. i did most of the tutorials and then i tried to make the dansprite work and i also tried to understand the code. i didnt get how to make sprites. is there a better version of DanSprite with comments that explain the code?

Author:  Flikerator [ Fri Mar 04, 2005 9:54 pm ]
Post subject:  Re: Better version of DanSprite?

Weapon X wrote:
I am a complete noob at turing. i did most of the tutorials and then i tried to make the dansprite work and i also tried to understand the code. i didnt get how to make sprites. is there a better version of DanSprite with comments that explain the code?


I don't think so. I heard that someone made an add on to DanSprite but thats it, I only heard of it. If you are a nub at turing just practise, you will get better. Need help with anything the people of Compsci are awsome Razz

Author:  person [ Fri Mar 04, 2005 9:56 pm ]
Post subject: 

wat else is awsome is F10...F10 really solved a lot of my problems and its gonna come real handy when u write a contest

Author:  Bacchus [ Sat Mar 05, 2005 7:02 pm ]
Post subject: 

yes but hes talking about DanSprie which isnt in F10 Razz, im pretty sure dan posted a help thingy near the download for DanSprites and its explains how to use the commands

Author:  Dan [ Sat Mar 05, 2005 11:53 pm ]
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Ok the truth about dansprits is that in all hosntly they suck, i made them when i was very borad one night. But they are all that u have if u whont to use sprites in turing (well there may be one by another user on the forum i whould have to check). They work ok in some cases but b/c i whonted them to be useable by baick users i made it to simple and it caused some unforseen bugs.

If you have any direct questions about it i could try to help.....

Author:  Bacchus [ Sun Mar 06, 2005 8:53 am ]
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yes ive tried using DanSprites b4 and i didnt find out there were a few bugs (the most annoying is if the sprite goes off the screen it leaves some of the picture behind) so i accually started on my own. its almost done and all i have left to do is free the sprites (started to have trouble with that b/c i wanted to use flexible array but then variables would all have changed Shocked ) and some error checking to make it work well


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