Computer Science Canada (Very) Low-Poly Sphere(ish) 3D model |
Author: | Catalyst [ Sun May 04, 2003 12:17 am ] |
Post subject: | (Very) Low-Poly Sphere(ish) 3D model |
Looking for another 3d model, this time a sort of deformed sphere. I'm trying to make a 3d turing version of asteroids (still flat just with 3d graphics) the model will need to be at most 25 triangles to work managably in my game (6 asteroids on screen at once (max)+25 tris for ship = 20 fps in game) |
Author: | Asok [ Sun May 04, 2003 1:32 am ] |
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for those of you who are actually going to make this keep in mind, 25 total polys devided by 2 polys per surface = 12.5 max surfaces, uniform allows the diameter of 4 surfaces (top, middle, and bottom) then have the verticies intersect for both the top and bottom. |
Author: | Tony [ Sun May 04, 2003 1:16 pm ] | ||
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well 25 polygons means 25 polygons. What Asok means by 12.5 is 12.5 squares (since each square is made up of 2 triangles) anyway, I think that 25 polygons is too low to have any sord of detail on the sphere to make it "deformed". Here's ASCII export of 20 polygon sphere. You can get all the numbers you need from it. Made with 3DSMAX
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Author: | Catalyst [ Sun May 04, 2003 1:51 pm ] |
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by deformed i meant that it didnt have to be a real sphere |
Author: | Catalyst [ Sun May 04, 2003 2:02 pm ] |
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didnt want to interpret that so i made my own |