Computer Science Canada Antithesis (HL2 Mod, Working Title) |
Author: | Martin [ Tue Feb 01, 2005 8:35 am ] |
Post subject: | Antithesis (HL2 Mod, Working Title) |
Overview Deus Ex, Resident Evil, System Shock, Neuromancer, Red Orchestra (UT2004 mod): a brief list of all of the works that I hope to combine in this modification. I want to create a unique single player experience; something that nobody has quite seen before. I have two goals in mind: immersion, and realism. Like in Red Orchestra, and a few other games, there will be no ammo count. Nothing to tell you how healthy you are, save physical signs such as blurred vision and a staggered walk. No cross-hair to show you where to shoot. You will only be able to carry a limited amount of equipment, and a couple of bullets will kill you. The game is to be a hybrid between the role-playing game, and the first-person shooter, set in a post-apocalyptic, cyberpunkish atmosphere. Violent and non-violent interaction with the NPC's will be a key, and major part of the game. One of the main feelings that I hope to be able to convey is the feeling of mortality on the part of the player, so that they will think twice before just blindly shooting everything in their path. On the other hand, I want the game to be fun, and not just a tedious exercise of patience and luck. I have high hopes, and, although they may seem unrealistic, they are where I am aiming. Some Gameplay Mechanics After looking through the SDK, these don't seem too difficult to add. This is by no means set in stone; it is only provided to give you a better picture as to what I have in mind. 1.There will be no cross-hair. Instead, to aim accurately, you will have to bring your weapon up to your head to take aim. This will serve to discourage "run, jump and gun" style game play, as well as increase the use of things such as laser sights on weapons. 2.The on screen information will be kept to a minimum. A numerical value for health will not be shown, and instead a simple 2D cutout showing areas where damage has been taken. Damage will also have various effects on the player, such as reduced accuracy or speed, as well as blurred, or even black and white vision. 3.Ammunition counts won't be shown on screen unless the gun specifically has an ammunition counter on it, although players will be able to do a quick ammo count by either unloading and reloading the gun to look at the magazine, or by simply counting the shells in their head. Guns run the risk of jamming. 4.The player will be able to move in a variety of ways, such as walking, running, crouching, climbing, jumping, sneaking, crawling, diving, rolling, and swimming. A player that dives into a wall will get hurt. Climbing ladders will not be done in a counter-strike fashion, and instead, the player will actually have to lower their weapon to climb a ladder. Players will have the option to stop on a ladder and lean out to shoot with a pistol or similar light weapon. 5.The player will be able to purchase a variety of body modification through various black market street doctors if they can afford it. These modifications will grant the user special abilities, but will also have adverse effects on things such as charisma. Also, the more mechanized a person is, the more susceptible they will be to other attacks, such as EMP shock-waves. 6.There will be stores where the player will be able to purchase equipment such as weapons, ammunition and armor. 7.The game will focus on dynamic game play. As you harm corporations, they will react, and possibly retaliate. In parallel, the ones that you help will grow more powerful. 8.There will be a large amount of non hostile entities in the game, and as such, players will have to avoid harming them whenever possible. Although murder is somewhat easy to get away with, the player will have to be careful, or they will anger someone in a position of power. What I am looking for Anyone who is willing to help with any aspect of the project. Models, coding, art, sound, storyline, web design or just moral support. I'm not looking for experience; I am simply looking for a few motivated individuals who are willing to learn and work as part of a team. If you are interested, send me an email at martin@compsci.ca, PM me, or catch me on IRC at irc.afternet.org/compsci.ca The code for the project will be managed with Subversion (http://subversion.tigris.org/) to allow for ease of distribution. Also, commenting will be done with DOxygen (http://www.stack.nl/~dimitri/doxygen/index.html) |
Author: | md [ Wed Feb 02, 2005 7:05 pm ] |
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Sounds cool, although I'm not sure if this can actually be a mod... |
Author: | Martin [ Wed Feb 02, 2005 8:52 pm ] |
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What do you mean? |
Author: | md [ Wed Feb 02, 2005 11:23 pm ] |
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well, you describe having factions, and being able to upgrade yourself, but I can't think of any engines which support that right now... |
Author: | Hikaru79 [ Thu Feb 03, 2005 12:45 am ] |
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I'm nowhere near up to par with the programming skills neccesary for a project of this size (not to mention I haven't played HL in my life), but I may be able to offer some sort of administrative support -- hosting/maintining/building support forums, development pages, etc. I'll try to bring whatever I can to the table, because this just sounds interesting I'll wait until you come back on IRC and we can talk more about what you have in mind for a web presence for this mod See you there! |
Author: | Martin [ Thu Feb 03, 2005 7:54 am ] |
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That's why we'll have to add those features to the engine. It's entirely within the realm of possibility. I've been looking through the API as of late, and it doesn't seem very challenging at all. Also, the game is going to be done in third person, only with the camera at your head, so that way you'll be able to look down and see your body, and stuff like that. Hikaru, if you want to help code, you are more than welcome to. I have no experience with this kind of thing either, but there's really only one way to get it. A copy of Half-Life 2 would be a must though. I'll be on IRC tonight. |
Author: | Tony [ Thu Feb 03, 2005 9:29 am ] |
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I'm up for martin wrote: art, sound, storyline, web design or just moral support
well... consept art. And recording sound - none of that crazy 7.1 sound programming I don't feel like programming while I'm on my work term (I get enough to do at work), but we'll see how far you get by May and if I'll have any other projects or not |
Author: | Martin [ Thu Feb 03, 2005 10:00 am ] |
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Awesome. The website's going up soon, once Cornflake gets everything set up for me. This is going to be fun. |
Author: | md [ Thu Feb 03, 2005 11:06 am ] |
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hmm... what IRC channel, on what server? If I'm not busy tonight I'll be there too |
Author: | Martin [ Thu Feb 03, 2005 3:09 pm ] |
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See Hikaru's sig |
Author: | Martin [ Thu Feb 03, 2005 10:48 pm ] |
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Okay, the website is up at http://antithesis.nxor.org/ Check it out. |
Author: | Tony [ Thu Feb 03, 2005 11:04 pm ] |
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I sue you on behalf of George Orwell eh... I don't suppose my nxor.org username works and how did you find yourself an audio engineer from New Zealand? |
Author: | md [ Fri Feb 04, 2005 12:57 am ] |
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nope, sorry dan... you've gotta register there too |
Author: | Martin [ Fri Feb 04, 2005 10:40 am ] |
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Haha tony, you're now dan. |
Author: | Tony [ Fri Feb 04, 2005 10:57 am ] |
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martin wrote: Haha tony, you're now dan.
shut up Asok |
Author: | md [ Fri Feb 04, 2005 11:15 am ] |
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er... oops |
Author: | Aoi [ Fri Feb 04, 2005 2:43 pm ] |
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do you still need my help? |
Author: | Martin [ Fri Feb 04, 2005 3:19 pm ] |
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Yes! We need you to do us some favours |
Author: | Hikaru79 [ Tue Feb 08, 2005 7:40 pm ] |
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Hey, martin, thought you might like to see this: http://antithesis.nxor.org/viewtopic.php?pid=185#p185 |
Author: | Aoi [ Wed Feb 09, 2005 11:41 pm ] |
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martin wrote: Yes! We need you to do us some favours
like chop off your non-existing manhood? |
Author: | Martin [ Thu Feb 10, 2005 7:59 am ] |
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Always with the pe_nis jokes, eh Aoi? Anyway, someone clearly edited my post. But come over to http://antithesis.nxor.org, we could definately use your help with concept art. Mazer edit: fixed your link Martina |