Computer Science Canada Delays |
Author: | Mr. T [ Sun Jan 30, 2005 3:52 pm ] |
Post subject: | Delays |
How do you cancel a delay? |
Author: | Neo [ Sun Jan 30, 2005 3:59 pm ] |
Post subject: | |
What do you mean cancel? ![]() If you mean take out the delay while the program is running then you could put the delay inside an if statement. |
Author: | Mr. T [ Sun Jan 30, 2005 4:08 pm ] |
Post subject: | |
ya sorry, can u give me an example of using an if statement to stop a delay? |
Author: | basketball4ever [ Sun Jan 30, 2005 4:16 pm ] |
Post subject: | |
Pwned wrote: ya sorry, can u give me an example of using an if statement to stop a delay?
hmm... why would you want a delay to stop. You can set the delay right... so why would you want it to stop while the program in running... can you give like a piece of code so i can see what you're trying to do |
Author: | person [ Sun Jan 30, 2005 4:25 pm ] |
Post subject: | |
u can probably do: if (something) then x := 0 end if delay (x) |
Author: | Mr. T [ Sun Jan 30, 2005 4:38 pm ] |
Post subject: | |
basketball4ever wrote: Pwned wrote: ya sorry, can u give me an example of using an if statement to stop a delay?
can you give like a piece of code so i can see what you're trying to do <<anything above needs a delay of 10>> delay (10) cls delay (0) <<anythinmg below needs no delay>> |
Author: | basketball4ever [ Sun Jan 30, 2005 4:45 pm ] | ||
Post subject: | |||
k ... so
that should work fine. |
Author: | Cervantes [ Sun Jan 30, 2005 4:51 pm ] |
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Is this inside a loop? If so, chances are you should only have one delay. |
Author: | [Gandalf] [ Mon Jan 31, 2005 5:33 pm ] |
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How about this question: How would you let the user input something while a delay is running? |
Author: | Cervantes [ Mon Jan 31, 2005 5:50 pm ] |
Post subject: | |
You don't. A delay is like getch: it halts the program until it's done. So, while the delay is on, the program is halted. Thus, you can't be running an Input.KeyDown line while the delay is on. |
Author: | 1337_brad [ Mon Jan 31, 2005 6:31 pm ] | ||
Post subject: | But... | ||
But a get statement would do the trick... it would delay until the user inputs a value.. or if you need the delay set to a specific time you could have the get statement and then the delay like so:
|
Author: | ssr [ Mon Jan 31, 2005 8:37 pm ] |
Post subject: | |
How about just hasch however, I got a question ok how would u like enter a cheat while the program is running like you can make teh program run but if u enter something, it wont show, but it will print do the cheat after the code is fully entered |
Author: | 1337_brad [ Mon Jan 31, 2005 9:23 pm ] |
Post subject: | You would have to... |
Do it with processes... and then fork them, so that the game, and the getcheat command can run at the same time... |
Author: | ssr [ Mon Jan 31, 2005 9:31 pm ] |
Post subject: | |
Quote: Do it with processes... and then fork them, so that the game, and the getcheat command can run at the same time... oh ya Thanx man, 1337_brad helped out a lot |
Author: | basketball4ever [ Mon Jan 31, 2005 10:41 pm ] |
Post subject: | |
ssr wrote: Quote: Do it with processes... and then fork them, so that the game, and the getcheat command can run at the same time... oh ya Thanx man, 1337_brad helped out a lot do note that processes will cause alot of trouble.... you might wanna stay away from em... if i were you, i would just use a cheat menu... |
Author: | Bacchus [ Mon Jan 31, 2005 11:10 pm ] | ||
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you could try something like this:
![]() |
Author: | [Gandalf] [ Tue Feb 01, 2005 12:19 pm ] |
Post subject: | |
I don't know if you already know this, but you would also need something like this so that what the user types doesn't show up on the screen. setscreen("nocursor,noecho") |
Author: | Bacchus [ Tue Feb 01, 2005 3:54 pm ] |
Post subject: | |
you only need noecho if your using getch so that it wont show then |