Computer Science Canada

location detection for a side scroller

Author:  diablo [ Mon Jan 17, 2005 1:09 pm ]
Post subject:  location detection for a side scroller

i am trying(valiantly) to make a side scroller game in turing v4.
i cant figure out what code i need for the actual "side scrolling" part of my game.
can you help me?
Quote:
i am your father I'm with stupid

Author:  Tony [ Mon Jan 17, 2005 1:30 pm ]
Post subject: 

the idea is that your character is always in the center and the rest of the map is relative to your character.

so when your character is at x:125 (for example... also assume that center of the screen is at x:25). You move everything else 100 units to the left

Author:  diablo [ Tue Jan 18, 2005 11:39 am ]
Post subject: 

so what would i do ti make to "scroll" smoothly?
ie: like in a mario game , the screen will gradually scroll in relative to my character and is just doesnt pop up there.

Author:  Cervantes [ Tue Jan 18, 2005 4:20 pm ]
Post subject: 

check here: http://www.compsci.ca/v2/viewtopic.php?t=7026&highlight=mario. Smile


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