Computer Science Canada rizzix 3d engine?? |
Author: | Jonny Tight Lips [ Mon Jan 03, 2005 11:56 pm ] |
Post subject: | rizzix 3d engine?? |
Why is rizzix's 3d engine so fast? Compared to other 3d engines his is amazingly fast. Yes his is a lot bigger length wise but what concept makes it go so much faster? Does it have to do with his use of classes? Rizzix's engine is located at http://www.compsci.ca/v2/viewtopic.php?t=5598 And I would just like to say that I think Turing Help files suck and who ever made them should be fired. |
Author: | Catalyst [ Tue Jan 04, 2005 12:13 am ] |
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lack of depth sorting |
Author: | Jonny Tight Lips [ Tue Jan 04, 2005 12:29 am ] |
Post subject: | |
Ic, but this 3d engine has no depth sorting and it is so slow. I know it is a very primitive engine but how is rizzix's, homers, and yours so much faster by far. |
Author: | TheZsterBunny [ Tue Jan 04, 2005 6:14 am ] |
Post subject: | |
I found that after adding ZSorting, anything with over 6000 polygons becomes unbearably slow. I guess i'm pretty inefficient ^_^. Of course, the smaller files work great... ... and there are some glitches with the distance sorting... *sigh* -Z |
Author: | Jonny Tight Lips [ Tue Jan 04, 2005 1:23 pm ] |
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What I really want to know is how do I make the really slow basic 3d engine that I posted render faster? Anything above around 100 polygons makes that engine take for ever. What can I do to change that? I just don't know where to start. |