Computer Science Canada

Stickman Update Feb.23

Author:  Neo [ Wed Dec 01, 2004 8:25 pm ]
Post subject:  Stickman Update Feb.23

Move the stickmans joints around by clicking on the red dot and dragging it around. I couldnt get the other joints to work properly, i.e. elbows and knees, so I gave up.... I think I used zylums whatangle function in this program.

EDIT: Update. I got the other limbs working. The previous version only allowed 4 limbs to move, this one has all 11 working. Also in fewer lines than the last. Download the new file.

Author:  omar [ Thu Dec 02, 2004 9:29 am ]
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im getting an error Mad doesnt work at Math.Distance

Author:  Amreen [ Sat Jan 22, 2005 12:48 pm ]
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this is kooll....and funny...u can move this guy around however u want to...hehehehe Very Happy Shocked

Author:  zomg [ Sat Jan 22, 2005 1:05 pm ]
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this was posted a while ago... suprised i never saw this anyway thats pretty kewl

Author:  cycro1234 [ Mon Jan 24, 2005 6:14 pm ]
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ehehe nice effect Very Happy Might be good for a dress up game or sometin..

Author:  [Gandalf] [ Tue Jan 25, 2005 10:51 pm ]
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Nice, very smooth - this could have gone a lot further. (You could probably use this idea for animation of stick people Smile)

Math.Distance error is probably because you have an older version of Turing? before 4.0.5 probably...

*edit* test

Author:  cool dude [ Wed Jan 26, 2005 2:57 pm ]
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nice program. yeh u r getting an error on Math.Distance because u don't heve the newest version of turing and Math.Distance is a new command. u could update your version of Turing on this forum hint, hint!

Author:  Bacchus [ Wed Jan 26, 2005 9:27 pm ]
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ooor just make ur own version of Math.Distance Very Happy not hard Razz ah i love pythagorean theorm

Author:  cool dude [ Thu Jan 27, 2005 9:32 am ]
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Bacchus wrote:
ooor just make ur own version of Math.Distance Very Happy not hard Razz ah i love pythagorean theorm


u could do that or u could just update your turing version! Smile

Author:  Bacchus [ Thu Jan 27, 2005 9:53 am ]
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ya, but it took me a bit to accually find that stupid patch lol

Author:  Viper [ Thu Jan 27, 2005 9:55 am ]
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kool its prob not any help but if you go to www.starterupsteve.com and look around ull see a skeleton that does same thing but a lots more complex(all joints move)

Author:  cycro1234 [ Fri Jan 28, 2005 11:50 am ]
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Help the War Amps..

Author:  ste_louis26 [ Fri Jan 28, 2005 3:36 pm ]
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pretty cool...if you made it's arms longer you could make him touch his head.

Author:  cycro1234 [ Fri Jan 28, 2005 4:02 pm ]
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Quote:

ste_louis26:
pretty cool...if you made it's arms longer you could make him touch his head.


And that would help, how?

Author:  Neo [ Wed Feb 23, 2005 4:43 pm ]
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Downlaod the new version in the first post.

Author:  [Gandalf] [ Wed Feb 23, 2005 6:28 pm ]
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Very nice, all the limbs work perfectly! I really like your movement too. Just add a reset button, and maybe (if possible) put some limits on how far the parts can move (humanly realistic). You could also just make some sort of movie or game from this. In any case, great job!


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