Computer Science Canada How do you move Polygons? |
Author: | Nyrd [ Sat Nov 20, 2004 4:22 pm ] |
Post subject: | How do you move Polygons? |
I'm making a 3-d type game using polygons. I came to a problem. I CAN'T MOVE ANY POLYGON !!! It's not that i don't know how, we learned that in class, but i always get an error message such as "Compilation Time expected" (What does it mean anyway?) If you could help it would be much appreciated. |
Author: | Mr. Glib [ Sat Nov 20, 2004 4:39 pm ] |
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Nyrd, when you mean 'move' do you mean erasing the polgyon image that you've drawn and then redrawing it somewhere else on the screen or are you refering to animation? |
Author: | Cervantes [ Sat Nov 20, 2004 5:15 pm ] |
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Posting the code that is giving you trouble (and any code related to it that you deem necessary [such as variable initialization]) will help us to help you. |
Author: | Tony [ Sat Nov 20, 2004 5:20 pm ] |
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your polygon should be in the form of (p1x + x, p1y + y, p2x + x, p2y + y, ... pNx + x, pNy + y) where p#x/p#y decribe verticies in relation to each other (as if the shape was centered at (0,0) and +x +y are offsets that actually move the shape around. It's the same for 3D, you just also have the +z. |
Author: | Nyrd [ Sat Nov 20, 2004 6:12 pm ] | ||||
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Does this mean that turing has an inbuilt 3-D drawing function? Cause the way I'm making it 3-D is by drawing one polygon, morphing it to the shape i want, then drawing another in a lighter/darker colour the fits with this one to make a 3-D illusion.
If there is another way please tell, cause this one takes a while to get to look right |
Author: | Tony [ Sat Nov 20, 2004 6:16 pm ] |
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are you trying to draw a single image that looks like 3D, or an actual 3D shape that you can rotate? |
Author: | Nyrd [ Sat Nov 20, 2004 6:17 pm ] |
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oh yeah, what i mean by move is that i make the polygon, erase it then draw it in another place. I use this cause it's the only way i know, how does the other work? |
Author: | Tony [ Sat Nov 20, 2004 6:21 pm ] |
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yeah, that's how you do that. I'm just wondering how you determine where to draw it in the next frame. |