Computer Science Canada Surface Normals |
Author: | Catalyst [ Mon Apr 21, 2003 2:06 pm ] |
Post subject: | Surface Normals |
Does anyone know how to calculate surface normals, or know of a place where i can find out how? |
Author: | Catalyst [ Mon Apr 21, 2003 2:21 pm ] |
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nvr mind, i found a site, if anyone is interested it is at http://hem.passagen.se/olle2/programmering.htm |
Author: | jamez [ Mon Apr 21, 2003 5:37 pm ] |
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i9ve read some stuff from that site before.. very nice site |
Author: | Homer_simpson [ Mon Apr 21, 2003 9:28 pm ] |
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what is surface normals? ![]() ![]() |
Author: | Catalyst [ Mon Apr 21, 2003 9:36 pm ] |
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they are vectors (directions) perpendicular to a plane (surface). I'm going to use them in my 3d engine to increase speed and have realistic lighting |
Author: | Homer_simpson [ Mon Apr 21, 2003 9:52 pm ] |
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IC pretty neat... =) oh and this is the bestest website ever =Þ i've been looking for a website like this for a long time =) oh 1 question : catalyst, you are too good to be a highschool student programmer =Þ 8) .... do u goto college? |
Author: | Catalyst [ Mon Apr 21, 2003 10:10 pm ] |
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im in grade 10 |
Author: | Homer_simpson [ Mon Apr 21, 2003 10:29 pm ] |
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wow ![]() you're doing a great job 8) . how long u been working with turing |
Author: | Catalyst [ Mon Apr 21, 2003 10:40 pm ] |
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ive been programming since october |
Author: | jamez [ Tue Apr 22, 2003 9:17 am ] |
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WHAT THE FUCK youronly in grade ten and you have only have a year of programing experience?!? YOU ARE A GOD! |
Author: | Delta [ Tue Apr 22, 2003 9:18 am ] |
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But your in Enhanced Mathematics ... right? |