Computer Science Canada Tile based engine |
Author: | VB_User [ Sun Apr 20, 2003 8:42 pm ] |
Post subject: | Tile based engine |
Hey ive been working on trying to make a tile based game the past few days and cant seem to get the map loading from a text file working. I wanted to have the text file made up of numbers which represent different tiles. I was going to store each value in a 2 dimensional array since a map is 2 dimension (lxw). If anyone can show me some code to do this i would be greatful because i cant seem to get it working. thanks |
Author: | Martin [ Sun Apr 20, 2003 10:01 pm ] | ||
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Author: | Martin [ Sun Apr 20, 2003 10:04 pm ] | ||
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The above is with binary files...otherwise:
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Author: | VB_User [ Sun Apr 20, 2003 10:27 pm ] |
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hmm does this code work for u? |
Author: | Dan [ Sun Apr 20, 2003 11:16 pm ] |
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well you do have to chage the file name and i dont know whats going on with that "Windows.Crash" stuff, i think drankness is having some fun there . this just loads the data in to the progame you need to read it and then deside what title to draw. and of cores you need to have x and y set to the diments (per title) and have a file that maches this. |