Computer Science Canada Frames per seconds, y doesn't it work? |
Author: | AsianSensation [ Sun Apr 20, 2003 5:03 pm ] | ||
Post subject: | Frames per seconds, y doesn't it work? | ||
I just changed me and SilverSprite's worms game to a real time linear battle game. However, the amount of flashing i am getting, even after using View.Update is unbelieveable. So I looked at the trusty Turing Help, they included a fun game (it comes with turing 4.0.3 i think), in there, the game is not slow at all, and they used "frames per second" to fix the problem. I try to use the same thing(literally, i copy and pasted), but i just can't get it to work. Could someone please help me? Here is the code and pictures that i am using:
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Author: | AsianSensation [ Sun Apr 20, 2003 5:18 pm ] |
Post subject: | |
Never mind people, caught my mistake right after I posted this. I didn't include nooffscreenonly when I used View.Update. I am such an idiot. *Smaking myself on the head*. |