Computer Science Canada Canging the Picture when key is pressed |
Author: | nate [ Thu Apr 17, 2003 8:40 pm ] |
Post subject: | Canging the Picture when key is pressed |
I am using View.Set ("offscreenonly") var x,y :int x:= 10 y :=10 loop Input.KeyDown (blah) if blah = ('a') then x -= 10 end if if blah = ('a') then ***HERE I WANT THE PIC THE PIC TO BE CHANGED BUT IT GETS All SHITTY WHEN I USE VIEW.UPDATE AGAIN WHEN I PUT IN A NEW PIC AND CLS THE OTHER. COUld SOMEONE HElP. I WANT IT TO PUT IN A NEW PIC AND CLEAR THE OlD one*** (no flashing crap) x +10 end if Pic.ScreenLoad ("1way.jpg", x,y, picMerge) end loop -Nate |
Author: | Dan [ Thu Apr 17, 2003 9:52 pm ] | ||
Post subject: | |||
this wroks for me and will work in most verisons of turing
note that i toke out the view.set and chaged the mod in wich the picher is drawn. |
Author: | Tony [ Thu Apr 17, 2003 10:52 pm ] |
Post subject: | |
since loading picture every time would not be efficient, you just take out the whole else part. Varaible will stay the same |
Author: | Dan [ Thu Apr 17, 2003 11:50 pm ] |
Post subject: | |
yes you are righ, i was thinking of making it so it could swich back but i most have forgot and then left the elese in. ![]() |
Author: | nate [ Fri Apr 18, 2003 8:46 am ] |
Post subject: | View.Set |
But i need to use view.set ("offscreenonly") and view.Update cause is stops the crazy flasin -Nate |
Author: | Blade [ Fri Apr 18, 2003 10:14 am ] |
Post subject: | |
then add it in |